Unreal SDK  v1.1
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WeArtSettings.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/NoExportTypes.h"
7#include "WeArtSettings.generated.h"
8
12UCLASS(config = WeArtSettings)
13class WEARTPLUGIN_API UWeArtSettings : public UObject
14{
15 GENERATED_BODY()
16
17public:
18 UWeArtSettings(const FObjectInitializer& obj);
19
20 UPROPERTY(Config, EditAnywhere, Category = Settings)
21 int32 ClientPort = 13031;
22
23 UPROPERTY(Config, EditAnywhere, Category = Settings)
24 bool DebugMessages = true;
25
26 UPROPERTY(Config, EditAnywhere, Category = Settings)
27 bool ControllerAutoStart = true;
28
29 UPROPERTY(Config, EditAnywhere, Category = Settings)
30 bool CalibrationAutoStart = true;
31
32};
Container class that handles the settings of the SDK.
Definition: WeArtSettings.h:14