4#include "CoreMinimal.h"
5#include "..\Common\WeArtFingerState.h"
7#include "Components/ActorComponent.h"
14UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
28 UFUNCTION(BlueprintCallable)
33 virtual
void BeginPlay() override;
55 virtual
void TickComponent(
float DeltaTime, ELevelTick TickType,
56 FActorComponentTickFunction* ThisTickFunction) override;
#define WEARTPLUGIN_API
Definition: Definitions.WEARTPlugin.h:292
EHandSide
Definition: WeArtCommon.h:8
Manages grasping functionality for hand controllers.
Controls hand interactions and haptic feedback.