4#include "CoreMinimal.h"
8#include "Components/ActorComponent.h"
18UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
29 virtual
void BeginPlay() override;
44 float DynamicForceByDistance = 0;
46 FVector LastIndexPosition;
54 virtual
void TickComponent(
float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
#define WEARTPLUGIN_API
Definition: Definitions.WEARTPlugin.h:292
WeArtFingerType
Definition: WeArtFingerType.h:4
Controls hand interactions and haptic feedback.
Controls haptic feedback for the controller.
Handles the physics interactions between physical and phantom hands.
Effect to be applied to the thimble.
Definition: WeArtTouchEffect.h:22