3#include "CoreMinimal.h"
15 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (DisplayName = "
Index", EditCondition = "active", ClampMin = "0", ClampMax = "21"))
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (DisplayName = "ForcedVelocity", EditCondition = "active"))
24 bool isForcedTextureVelocity = false;
27 float textureVelocity = 0.0f;
30 UPROPERTY(NoClear, BlueprintReadWrite, Meta = (DisplayName = "Volume", EditCondition = "active", ClampMin = "0.0", ClampMax = "1.0"))
36 isForcedTextureVelocity(false),
TextureType
Definition: WeArtCommon.h:156
Definition: WeArtCommon.h:179
Texture information to be applied to an effect.
Definition: WeArtTexture.h:11
float volume
Definition: WeArtTexture.h:31
bool operator==(const FWeArtTexture &other) const
Equality operator for comparing two texture objects.
Definition: WeArtTexture.h:46
float textureVelocity
Definition: WeArtTexture.h:27
TextureType textureType
Definition: WeArtTexture.h:20
bool isForcedTextureVelocity
Definition: WeArtTexture.h:24
bool active
Definition: WeArtTexture.h:16
bool operator!=(const FWeArtTexture &other) const
Inequality operator for comparing two texture objects.
Definition: WeArtTexture.h:55