|
enum | WeArt.Core.HandSide { WeArt.Core.Left = 0
, WeArt.Core.Right = 1
} |
| The hand side, left or right. More...
|
|
enum | WeArt.Core.HandSideFlags { WeArt.Core.None = 0
, WeArt.Core.Left = 1 << HandSide.Left
, WeArt.Core.Right = 1 << HandSide.Right
} |
| The multi-selectable version of HandSide More...
|
|
enum | WeArt.Core.ActuationPoint { WeArt.Core.Thumb = 0
, WeArt.Core.Index = 1
, WeArt.Core.Middle = 2
, WeArt.Core.Palm = 3
} |
| The point of application of the haptic feeling. More...
|
|
enum | WeArt.Core.TrackingType { WeArt.Core.DEFAULT = 0
, WeArt.Core.WEART_HAND
} |
| Type of tracking method and messages used/sent by the middleware. More...
|
|
enum | WeArt.Core.ActuationPointFlags {
WeArt.Core.None = 0
, WeArt.Core.Thumb = 1 << ActuationPoint.Thumb
, WeArt.Core.Index = 1 << ActuationPoint.Index
, WeArt.Core.Middle = 1 << ActuationPoint.Middle
,
WeArt.Core.Palm = 1 << ActuationPoint.Palm
} |
| The multi-selectable version of ActuationPoint More...
|
|
enum | WeArt.Core.TextureType : int {
WeArt.Core.ClickNormal = 0
, WeArt.Core.ClickSoft = 1
, WeArt.Core.DoubleClick = 2
, WeArt.Core.AluminiumFineMeshSlow = 3
,
WeArt.Core.AluminiumFineMeshFast = 4
, WeArt.Core.PlasticMeshSlow = 5
, WeArt.Core.ProfiledAluminiumMeshMedium = 6
, WeArt.Core.ProfiledAluminiumMeshFast = 7
,
WeArt.Core.RhombAluminiumMeshMedium = 8
, WeArt.Core.TextileMeshMedium = 9
, WeArt.Core.CrushedRock = 10
, WeArt.Core.VenetianGranite = 11
,
WeArt.Core.SilverOak = 12
, WeArt.Core.LaminatedWood = 13
, WeArt.Core.ProfiledRubberSlow = 14
, WeArt.Core.VelcroHooks = 15
,
WeArt.Core.VelcroLoops = 16
, WeArt.Core.PlasticFoil = 17
, WeArt.Core.Leather = 18
, WeArt.Core.Cotton = 19
,
WeArt.Core.Aluminium = 20
, WeArt.Core.DoubleSidedTape = 21
} |
| Texture type to Haptic feel. More...
|
|
enum | WeArt.Core.HandClosingState { WeArt.Core.Open = 0
, WeArt.Core.Closing = 1
, WeArt.Core.Closed = 2
} |
| Enum Hand Closing State. More...
|
|
enum | WeArt.Core.GraspingState { WeArt.Core.Grabbed = 0
, WeArt.Core.Released = 1
} |
| State of Hand Grasping. More...
|
|
enum | WeArt.Core.CalibrationStatus { WeArt.Core.IDLE = 0
, WeArt.Core.Calibrating = 1
, WeArt.Core.Running = 2
} |
| Status of the current calibration procedure. More...
|
|