Unity SDK  v1.2.0
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WeArtController.cs File Reference

Classes

class  WeArt.Components.WeArtController
 This component wraps and exposes the network client that communicates with the hardware middleware. Use the Instance singleton property to retrieve the instance. More...
 
class  WeArt.Components.WeArtController.DevicesStatusUpdated
 

Namespaces

namespace  WeArt
 
namespace  WeArt.Components
 

Typedefs

using ClientError = WeArt.Core.WeArtClient.ErrorType
 
using DeviceID = WeArt.Core.DeviceID
 
using PackTag = WeArt.Utils.LogEnums.PackTag
 
using LogLevel = WeArt.Utils.LogEnums.LogLevel
 

Functions

Errorwhilestartingsession (statuscode{statusMessage.StatusCode})
 

Variables

Connectedto
 
.$ isconnectedfrom
 
MiddlewareStatusis
 
Cannotconnectto
 
$ Erroronsendmessage $ Erroronmessagereceived $
 
BLEScanner
 
isconnectingdevice
 
Triedtodisconnectdevice
 
evice
 
ScannerfoundTdevice
 
eviceremovedfromscanner
 

Typedef Documentation

◆ ClientError

◆ DeviceID

◆ LogLevel

◆ PackTag

Function Documentation

◆ Errorwhilestartingsession()

$ OnError.Errorwhilestartingsession ( statuscode{statusMessage::StatusCode}  )

Variable Documentation

◆ $

$ Erroronsendmessage $ Erroronmessagereceived $

◆ BLEScanner

$ BLEScanner

◆ Cannotconnectto

$ Cannotconnectto

◆ Connectedto

$ Connectedto

◆ evice

$ evice

◆ eviceremovedfromscanner

$ eviceremovedfromscanner

◆ isconnectedfrom

.$ isconnectedfrom

◆ isconnectingdevice

$ isconnectingdevice

◆ MiddlewareStatusis

$ MiddlewareStatusis

◆ ScannerfoundTdevice

$ ScannerfoundTdevice

◆ Triedtodisconnectdevice

$ Triedtodisconnectdevice