Unity SDK
v1.2.0
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Classes | |
class | WeArt.Components.WeArtController |
This component wraps and exposes the network client that communicates with the hardware middleware. Use the Instance singleton property to retrieve the instance. More... | |
class | WeArt.Components.WeArtController.DevicesStatusUpdated |
Namespaces | |
namespace | WeArt |
namespace | WeArt.Components |
Typedefs | |
using | ClientError = WeArt.Core.WeArtClient.ErrorType |
using | DeviceID = WeArt.Core.DeviceID |
using | PackTag = WeArt.Utils.LogEnums.PackTag |
using | LogLevel = WeArt.Utils.LogEnums.LogLevel |
Functions | |
$ | Errorwhilestartingsession (statuscode{statusMessage.StatusCode}) |
Variables | |
$ | Connectedto |
.$ | isconnectedfrom |
$ | MiddlewareStatusis |
$ | Cannotconnectto |
$ Erroronsendmessage $ Erroronmessagereceived | $ |
$ | BLEScanner |
$ | isconnectingdevice |
$ | Triedtodisconnectdevice |
$ | evice |
$ | ScannerfoundTdevice |
$ | eviceremovedfromscanner |
using DeviceID = WeArt.Core.DeviceID |
using PackTag = WeArt.Utils.LogEnums.PackTag |
$ OnError.Errorwhilestartingsession | ( | statuscode{statusMessage::StatusCode} | ) |
$ Erroronsendmessage $ Erroronmessagereceived $ |
$ BLEScanner |
$ Cannotconnectto |
$ Connectedto |
$ evice |
$ eviceremovedfromscanner |
.$ isconnectedfrom |
$ isconnectingdevice |
$ MiddlewareStatusis |
$ ScannerfoundTdevice |
$ Triedtodisconnectdevice |