Unity SDK
v1.2.0
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This component receives and exposes tracking data from the hardware. More...
Properties | |
WeArtTouchableObject | TouchableObject [get, set] |
Check the touchable object that was grasped. | |
bool | IsGrasping [get, set] |
Check if the finger is grasping. | |
float | SafeUnblockSeconds [get, set] |
Smooth transition frames after unlock. | |
float | BlockedClosureValue [get, set] |
The value where the finger stopped. | |
bool | IsBlocked [get, set] |
Is the finger blocked by an object. | |
HandSide | HandSide [get, set] |
The hand side of the thimble. | |
ActuationPoint | ActuationPoint [get, set] |
The actuation point of the thimble. | |
Closure | Closure [get] |
The closure measure received from the hardware. | |
Abduction | Abduction [get] |
The abduction measure received from the hardware (if any) | |
This component receives and exposes tracking data from the hardware.
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get |
The abduction measure received from the hardware (if any)
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getset |
The actuation point of the thimble.
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getset |
The value where the finger stopped.
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get |
The closure measure received from the hardware.
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getset |
The hand side of the thimble.
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getset |
Is the finger blocked by an object.
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getset |
Check if the finger is grasping.
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getset |
Smooth transition frames after unlock.
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getset |
Check the touchable object that was grasped.