Unity SDK  v1.2.0
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WeArt.Messages.MiddlewareStatusMessage Class Reference
Inheritance diagram for WeArt.Messages.MiddlewareStatusMessage:
[legend]

Public Member Functions

override string ToString ()
 

Properties

MiddlewareStatus Status = MiddlewareStatus.DISCONNECTED [get, set]
 
string Version = "" [get, set]
 
int StatusCode = 0 [get, set]
 
string ErrorDesc = "" [get, set]
 
bool ActuationsEnabled = false [get, set]
 
List< MiddlewareConnectedDeviceConnectedDevices = new List<MiddlewareConnectedDevice>() [get, set]
 
- Properties inherited from WeArt.Messages.WeArtJsonMessage
DateTime Timestamp = DateTime.Now [get, set]
 

Member Function Documentation

◆ ToString()

override string WeArt.Messages.MiddlewareStatusMessage.ToString ( )
inline

Property Documentation

◆ ActuationsEnabled

bool WeArt.Messages.MiddlewareStatusMessage.ActuationsEnabled = false
getset

◆ ConnectedDevices

List<MiddlewareConnectedDevice> WeArt.Messages.MiddlewareStatusMessage.ConnectedDevices = new List<MiddlewareConnectedDevice>()
getset

◆ ErrorDesc

string WeArt.Messages.MiddlewareStatusMessage.ErrorDesc = ""
getset

◆ Status

MiddlewareStatus WeArt.Messages.MiddlewareStatusMessage.Status = MiddlewareStatus.DISCONNECTED
getset

◆ StatusCode

int WeArt.Messages.MiddlewareStatusMessage.StatusCode = 0
getset

◆ Version

string WeArt.Messages.MiddlewareStatusMessage.Version = ""
getset

The documentation for this class was generated from the following file: