#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "WeArtCommon.h"
#include "WeArtCalibrationUX.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FOnUXCalibrationStopSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnUXCalibrationFinishSignature |
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EHandSide |
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handSide |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnUXCalibrationResultFailSignature |
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EHandSide |
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handSide |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [3/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnUXCalibrationResultSuccessSignature |
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EHandSide |
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handSide |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [4/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnUXCalibrationStartSignature |
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EHandSide |
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handSide |
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