Unreal SDK  v1.2.0
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WeArtFingerState.h
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1#pragma once
2#include "WeArtContactPoint.h"
4USTRUCT(BlueprintType)
6{
7public:
8 GENERATED_BODY()
9 UPROPERTY(BlueprintReadWrite)
10 float MinClosure;
11 UPROPERTY(BlueprintReadWrite)
12 float CurrentClosure;
13 UPROPERTY(BlueprintReadWrite)
14 float ContactClosure = 1;
15 UPROPERTY(BlueprintReadWrite)
16 float MaxAbdcation;
17 UPROPERTY(BlueprintReadWrite)
18 float MinAbdcation;
19 UPROPERTY(BlueprintReadWrite)
20 float CurrentAbdcation;
21 UPROPERTY(BlueprintReadWrite)
22 bool Collided;
23 UPROPERTY(BlueprintReadWrite)
24 bool Allowed = true;
25 UPROPERTY(BlueprintReadWrite)
26 bool ObjectInRange;
27 UPROPERTY(BlueprintReadWrite)
28 float MaxClosureByCalculation = 1;
29 UPROPERTY(BlueprintReadWrite)
30 float MaxAbdcationByCalculation = 1;
31
32};
Definition: WeArtFingerState.h:6