#include <WeArtFingerState.h>
◆ Allowed
bool FUFingerState::Allowed = true |
◆ Collided
bool FUFingerState::Collided |
◆ ContactClosure
float FUFingerState::ContactClosure = 1 |
◆ CurrentAbdcation
float FUFingerState::CurrentAbdcation |
◆ CurrentClosure
float FUFingerState::CurrentClosure |
◆ MaxAbdcation
float FUFingerState::MaxAbdcation |
◆ MaxAbdcationByCalculation
float FUFingerState::MaxAbdcationByCalculation = 1 |
◆ MaxClosureByCalculation
float FUFingerState::MaxClosureByCalculation = 1 |
◆ MinAbdcation
float FUFingerState::MinAbdcation |
◆ MinClosure
float FUFingerState::MinClosure |
◆ ObjectInRange
bool FUFingerState::ObjectInRange |
The documentation for this struct was generated from the following file: