Unreal SDK  v1.2.0
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FUFingerState Struct Reference

#include <WeArtFingerState.h>

Public Attributes

float MinClosure
 
float CurrentClosure
 
float ContactClosure = 1
 
float MaxAbdcation
 
float MinAbdcation
 
float CurrentAbdcation
 
bool Collided
 
bool Allowed = true
 
bool ObjectInRange
 
float MaxClosureByCalculation = 1
 
float MaxAbdcationByCalculation = 1
 

Member Data Documentation

◆ Allowed

bool FUFingerState::Allowed = true

◆ Collided

bool FUFingerState::Collided

◆ ContactClosure

float FUFingerState::ContactClosure = 1

◆ CurrentAbdcation

float FUFingerState::CurrentAbdcation

◆ CurrentClosure

float FUFingerState::CurrentClosure

◆ MaxAbdcation

float FUFingerState::MaxAbdcation

◆ MaxAbdcationByCalculation

float FUFingerState::MaxAbdcationByCalculation = 1

◆ MaxClosureByCalculation

float FUFingerState::MaxClosureByCalculation = 1

◆ MinAbdcation

float FUFingerState::MinAbdcation

◆ MinClosure

float FUFingerState::MinClosure

◆ ObjectInRange

bool FUFingerState::ObjectInRange

The documentation for this struct was generated from the following file: