Handles events related to grasping actions.
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#include <WeArtGraspEvents.h>
Handles events related to grasping actions.
◆ AWeArtGraspEvents()
AWeArtGraspEvents::AWeArtGraspEvents |
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◆ BeginPlay()
void AWeArtGraspEvents::BeginPlay |
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overrideprotectedvirtual |
◆ OnHandControllerGrasp()
void AWeArtGraspEvents::OnHandControllerGrasp |
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EHandSide |
handSide, |
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UWeArtTouchableObject * |
weArtTouchableObject |
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) |
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Blueprint event for hand controller grasp.
- Parameters
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handSide | The side of the hand involved in the grasp. |
weArtTouchableObject | The touchable object being grasped. |
◆ OnHandControllerRelease()
void AWeArtGraspEvents::OnHandControllerRelease |
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EHandSide |
handSide, |
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UWeArtTouchableObject * |
weArtTouchableObject |
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) |
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Blueprint event for hand controller release.
- Parameters
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handSide | The side of the hand involved in the release. |
weArtTouchableObject | The touchable object being released. |
◆ Tick()
void AWeArtGraspEvents::Tick |
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float |
DeltaTime | ) |
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overridevirtual |
◆ OnMiddlewareHandControllerGrasp
FOnHandControllerGraspSignature AWeArtGraspEvents::OnMiddlewareHandControllerGrasp |
Event delegate for hand controller grasp
◆ OnMiddlewareHandControllerRelease
FOnHandControllerReleaseSignature AWeArtGraspEvents::OnMiddlewareHandControllerRelease |
Event delegate for hand controller release
The documentation for this class was generated from the following files: