#include <WeArtContactPoint.h>
◆ FWeArtContactPoint() [1/3]
◆ FWeArtContactPoint() [2/3]
◆ FWeArtContactPoint() [3/3]
FWeArtContactPoint::FWeArtContactPoint |
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◆ GetContactAbduction()
float FWeArtContactPoint::GetContactAbduction |
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const |
◆ GetContactClosure()
float FWeArtContactPoint::GetContactClosure |
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const |
◆ GetContactLocation()
FVector FWeArtContactPoint::GetContactLocation |
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const |
◆ GetContactNormal()
FVector FWeArtContactPoint::GetContactNormal |
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const |
◆ GetContactPointType()
◆ GetContactSocketName()
FString FWeArtContactPoint::GetContactSocketName |
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const |
◆ GetFingerType()
◆ GetMinAbduction()
float FWeArtContactPoint::GetMinAbduction |
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const |
◆ GetMinClosure()
float FWeArtContactPoint::GetMinClosure |
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const |
◆ GetTouchedObject()
UWeArtTouchableObject * FWeArtContactPoint::GetTouchedObject |
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const |
◆ IsContacted()
bool FWeArtContactPoint::IsContacted |
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const |
◆ IsObjectInRadius()
bool FWeArtContactPoint::IsObjectInRadius |
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const |
◆ SetContactAbduction()
void FWeArtContactPoint::SetContactAbduction |
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float |
ContactAbductionRef | ) |
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◆ SetContactClosure()
void FWeArtContactPoint::SetContactClosure |
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float |
ContactClosureRef | ) |
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◆ SetContactLocation()
void FWeArtContactPoint::SetContactLocation |
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const FVector & |
ContactLocation | ) |
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◆ SetContactNormal()
void FWeArtContactPoint::SetContactNormal |
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const FVector & |
ContactNormal | ) |
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◆ SetContactPointType()
◆ SetFingerType()
◆ SetIsContacted()
void FWeArtContactPoint::SetIsContacted |
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bool |
bIsContacted | ) |
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◆ SetMinAbduction()
void FWeArtContactPoint::SetMinAbduction |
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float |
MinAbduction | ) |
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◆ SetMinClosure()
void FWeArtContactPoint::SetMinClosure |
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float |
MinClosure | ) |
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◆ SetObjectInRadius()
void FWeArtContactPoint::SetObjectInRadius |
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bool |
bObjectInRadius | ) |
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◆ SetTouchedObject()
void FWeArtContactPoint::SetTouchedObject |
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UWeArtTouchableObject * |
TouchedObjectRef | ) |
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The documentation for this class was generated from the following files: