Unreal SDK  v1.2.0
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SetForceMessage Class Reference

Message to the middleware to set the force of the effect. More...

#include <WeArtMessages.h>

Inheritance diagram for SetForceMessage:
[legend]

Public Member Functions

 SetForceMessage (const float f[3])
 
 SetForceMessage ()
 
virtual std::string getID () override
 
virtual std::vector< std::string > getValues () override
 
virtual void setValues (std::vector< std::string > &values) override
 
- Public Member Functions inherited from WeArtMessageObjectSpecific
virtual void setHandSide (EHandSide hs) override
 
virtual void setActuationPoint (EActuationPoint ap) override
 

Static Public Attributes

static constexpr const char * ID = "force"
 

Protected Attributes

float force [3]
 
- Protected Attributes inherited from WeArtMessageObjectSpecific
EHandSide handSide
 
EActuationPoint actuationPoint
 

Detailed Description

Message to the middleware to set the force of the effect.

Constructor & Destructor Documentation

◆ SetForceMessage() [1/2]

SetForceMessage::SetForceMessage ( const float  f[3])
inline

◆ SetForceMessage() [2/2]

SetForceMessage::SetForceMessage ( )
inline

Member Function Documentation

◆ getID()

virtual std::string SetForceMessage::getID ( )
inlineoverridevirtual

Implements WeArtMessage.

◆ getValues()

virtual std::vector< std::string > SetForceMessage::getValues ( )
inlineoverridevirtual

◆ setValues()

virtual void SetForceMessage::setValues ( std::vector< std::string > &  values)
inlineoverridevirtual

Member Data Documentation

◆ force

float SetForceMessage::force[3]
protected

◆ ID

constexpr const char* SetForceMessage::ID = "force"
staticconstexpr

The documentation for this class was generated from the following file: