Unreal SDK
v1.2.0
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output adapter for byte vectors More...
#include <json.hpp>
Public Member Functions | |
output_vector_adapter (std::vector< CharType, AllocatorType > &vec) noexcept | |
void | write_character (CharType c) override |
void | write_characters (const CharType *s, std::size_t length) override |
Public Member Functions inherited from detail::output_adapter_protocol< CharType > | |
virtual void | write_character (CharType c)=0 |
virtual void | write_characters (const CharType *s, std::size_t length)=0 |
virtual | ~output_adapter_protocol ()=default |
output_adapter_protocol ()=default | |
output_adapter_protocol (const output_adapter_protocol &)=default | |
output_adapter_protocol (output_adapter_protocol &&) noexcept=default | |
output_adapter_protocol & | operator= (const output_adapter_protocol &)=default |
output_adapter_protocol & | operator= (output_adapter_protocol &&) noexcept=default |
output adapter for byte vectors
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inlineexplicitnoexcept |
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inlineoverridevirtual |
Implements detail::output_adapter_protocol< CharType >.
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inlineoverridevirtual |
Implements detail::output_adapter_protocol< CharType >.