Unreal SDK
v1.2.0
|
Variables | |
const std::string | WEART_SDK_TYPE = "SdkUnreal" |
const std::string | WEART_SDK_VERSION = "1.1.0" |
const std::string | WEART_SDK_TRACK_TYPE = "TrackType1" |
const float | defaultTemperature = 0.5f |
const float | minTemperature = 0.0f |
const float | maxTemperature = 1.0f |
const float | defaultForce = 0.0f |
const float | minForce = 0.0f |
const float | maxForce = 1.0f |
const float | defaultClosure = 0.0f |
const float | minClosure = 0.0f |
const float | maxClosure = 1.0f |
const float | staticTextureVelocity = 0.5f |
const int | defaultTextureIndex = 0 |
const int | minTextureIndex = 0 |
const int | maxTextureIndex = 254 |
const int | nullTextureIndex = 255 |
const float | defaultTextureVelocity [3] = { 0.5f, 0.0f, 0.0f } |
const float | minTextureVelocity [3] = { 0.0f, 0.0f, 0.0f } |
const float | maxTextureVelocity [3] = { 1.0f, 1.0f, 1.0f } |
const float | defaultCollisionMultiplier = 20.0f |
const float | minCollisionMultiplier = 0.0f |
const float | maxCollisionMultiplier = 100.0f |
const float | defaultVolumeTexture = 100.0f |
const float | minVolumeTexture = 0.0f |
const float | maxVolumeTexture = 100.0f |
const float | thresholdThumbClosure = 0.5f |
const float | thresholdIndexClosure = 0.5f |
const float | thresholdMiddleClosure = 0.5f |
const float | defaultGraspForce = 0.3f |
const float | dynamicForceSensibility = 10.0f |
const float WeArtConstants::defaultClosure = 0.0f |
const float WeArtConstants::defaultCollisionMultiplier = 20.0f |
const float WeArtConstants::defaultForce = 0.0f |
const float WeArtConstants::defaultGraspForce = 0.3f |
const float WeArtConstants::defaultTemperature = 0.5f |
const int WeArtConstants::defaultTextureIndex = 0 |
const float WeArtConstants::defaultTextureVelocity[3] = { 0.5f, 0.0f, 0.0f } |
const float WeArtConstants::defaultVolumeTexture = 100.0f |
const float WeArtConstants::dynamicForceSensibility = 10.0f |
const float WeArtConstants::maxClosure = 1.0f |
const float WeArtConstants::maxCollisionMultiplier = 100.0f |
const float WeArtConstants::maxForce = 1.0f |
const float WeArtConstants::maxTemperature = 1.0f |
const int WeArtConstants::maxTextureIndex = 254 |
const float WeArtConstants::maxTextureVelocity[3] = { 1.0f, 1.0f, 1.0f } |
const float WeArtConstants::maxVolumeTexture = 100.0f |
const float WeArtConstants::minClosure = 0.0f |
const float WeArtConstants::minCollisionMultiplier = 0.0f |
const float WeArtConstants::minForce = 0.0f |
const float WeArtConstants::minTemperature = 0.0f |
const int WeArtConstants::minTextureIndex = 0 |
const float WeArtConstants::minTextureVelocity[3] = { 0.0f, 0.0f, 0.0f } |
const float WeArtConstants::minVolumeTexture = 0.0f |
const int WeArtConstants::nullTextureIndex = 255 |
const float WeArtConstants::staticTextureVelocity = 0.5f |
const float WeArtConstants::thresholdIndexClosure = 0.5f |
const float WeArtConstants::thresholdMiddleClosure = 0.5f |
const float WeArtConstants::thresholdThumbClosure = 0.5f |
const std::string WeArtConstants::WEART_SDK_TRACK_TYPE = "TrackType1" |
const std::string WeArtConstants::WEART_SDK_TYPE = "SdkUnreal" |
const std::string WeArtConstants::WEART_SDK_VERSION = "1.1.0" |