Unreal SDK  v1.2.0
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WeArtConstants Namespace Reference

Variables

const std::string WEART_SDK_TYPE = "SdkUnreal"
 
const std::string WEART_SDK_VERSION = "1.1.0"
 
const std::string WEART_SDK_TRACK_TYPE = "TrackType1"
 
const float defaultTemperature = 0.5f
 
const float minTemperature = 0.0f
 
const float maxTemperature = 1.0f
 
const float defaultForce = 0.0f
 
const float minForce = 0.0f
 
const float maxForce = 1.0f
 
const float defaultClosure = 0.0f
 
const float minClosure = 0.0f
 
const float maxClosure = 1.0f
 
const float staticTextureVelocity = 0.5f
 
const int defaultTextureIndex = 0
 
const int minTextureIndex = 0
 
const int maxTextureIndex = 254
 
const int nullTextureIndex = 255
 
const float defaultTextureVelocity [3] = { 0.5f, 0.0f, 0.0f }
 
const float minTextureVelocity [3] = { 0.0f, 0.0f, 0.0f }
 
const float maxTextureVelocity [3] = { 1.0f, 1.0f, 1.0f }
 
const float defaultCollisionMultiplier = 20.0f
 
const float minCollisionMultiplier = 0.0f
 
const float maxCollisionMultiplier = 100.0f
 
const float defaultVolumeTexture = 100.0f
 
const float minVolumeTexture = 0.0f
 
const float maxVolumeTexture = 100.0f
 
const float thresholdThumbClosure = 0.5f
 
const float thresholdIndexClosure = 0.5f
 
const float thresholdMiddleClosure = 0.5f
 
const float defaultGraspForce = 0.3f
 
const float dynamicForceSensibility = 10.0f
 

Variable Documentation

◆ defaultClosure

const float WeArtConstants::defaultClosure = 0.0f

◆ defaultCollisionMultiplier

const float WeArtConstants::defaultCollisionMultiplier = 20.0f

◆ defaultForce

const float WeArtConstants::defaultForce = 0.0f

◆ defaultGraspForce

const float WeArtConstants::defaultGraspForce = 0.3f

◆ defaultTemperature

const float WeArtConstants::defaultTemperature = 0.5f

◆ defaultTextureIndex

const int WeArtConstants::defaultTextureIndex = 0

◆ defaultTextureVelocity

const float WeArtConstants::defaultTextureVelocity[3] = { 0.5f, 0.0f, 0.0f }

◆ defaultVolumeTexture

const float WeArtConstants::defaultVolumeTexture = 100.0f

◆ dynamicForceSensibility

const float WeArtConstants::dynamicForceSensibility = 10.0f

◆ maxClosure

const float WeArtConstants::maxClosure = 1.0f

◆ maxCollisionMultiplier

const float WeArtConstants::maxCollisionMultiplier = 100.0f

◆ maxForce

const float WeArtConstants::maxForce = 1.0f

◆ maxTemperature

const float WeArtConstants::maxTemperature = 1.0f

◆ maxTextureIndex

const int WeArtConstants::maxTextureIndex = 254

◆ maxTextureVelocity

const float WeArtConstants::maxTextureVelocity[3] = { 1.0f, 1.0f, 1.0f }

◆ maxVolumeTexture

const float WeArtConstants::maxVolumeTexture = 100.0f

◆ minClosure

const float WeArtConstants::minClosure = 0.0f

◆ minCollisionMultiplier

const float WeArtConstants::minCollisionMultiplier = 0.0f

◆ minForce

const float WeArtConstants::minForce = 0.0f

◆ minTemperature

const float WeArtConstants::minTemperature = 0.0f

◆ minTextureIndex

const int WeArtConstants::minTextureIndex = 0

◆ minTextureVelocity

const float WeArtConstants::minTextureVelocity[3] = { 0.0f, 0.0f, 0.0f }

◆ minVolumeTexture

const float WeArtConstants::minVolumeTexture = 0.0f

◆ nullTextureIndex

const int WeArtConstants::nullTextureIndex = 255

◆ staticTextureVelocity

const float WeArtConstants::staticTextureVelocity = 0.5f

◆ thresholdIndexClosure

const float WeArtConstants::thresholdIndexClosure = 0.5f

◆ thresholdMiddleClosure

const float WeArtConstants::thresholdMiddleClosure = 0.5f

◆ thresholdThumbClosure

const float WeArtConstants::thresholdThumbClosure = 0.5f

◆ WEART_SDK_TRACK_TYPE

const std::string WeArtConstants::WEART_SDK_TRACK_TYPE = "TrackType1"

◆ WEART_SDK_TYPE

const std::string WeArtConstants::WEART_SDK_TYPE = "SdkUnreal"

◆ WEART_SDK_VERSION

const std::string WeArtConstants::WEART_SDK_VERSION = "1.1.0"