Unreal SDK
v1.2.0
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Represents a connected device in the middleware. More...
#include <WeArtStatusTracker.h>
Public Attributes | |
FString | macAddress = "" |
TEnumAsByte< EHandSide > | handSide = EHandSide::Left |
Represents a connected device in the middleware.
TEnumAsByte<EHandSide> FMiddlewareConnectedDevice::handSide = EHandSide::Left |
FString FMiddlewareConnectedDevice::macAddress = "" |