Temperature value to be applied to an effect.
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#include <WeArtTemperature.h>
Temperature value to be applied to an effect.
◆ FWeArtTemperature()
FWeArtTemperature::FWeArtTemperature |
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inline |
Default constructor initializes temperature as inactive with default value.
◆ operator!=()
Inequality operator for comparing two temperature objects.
- Parameters
-
other | The other temperature object to compare. |
- Returns
- True if the two temperature objects are not equal, false otherwise.
◆ operator==()
Equality operator for comparing two temperature objects.
- Parameters
-
other | The other temperature object to compare. |
- Returns
- True if the two temperature objects are equal, false otherwise.
◆ active
bool FWeArtTemperature::active |
Whether the temperature is active.
◆ value
float FWeArtTemperature::value |
The documentation for this struct was generated from the following file: