Unreal SDK  v1.2.0
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FWeArtTexture Struct Reference

Texture information to be applied to an effect. More...

#include <WeArtTexture.h>

Public Member Functions

 FWeArtTexture ()
 
bool operator== (const FWeArtTexture &other) const
 Equality operator for comparing two texture objects.
 
bool operator!= (const FWeArtTexture &other) const
 Inequality operator for comparing two texture objects.
 

Public Attributes

bool active
 
TextureType textureType
 
bool isForcedTextureVelocity = false
 
float textureVelocity = 0.0f
 
float volume
 

Detailed Description

Texture information to be applied to an effect.

Constructor & Destructor Documentation

◆ FWeArtTexture()

FWeArtTexture::FWeArtTexture ( )
inline

Default constructor initializes texture with default values.

Member Function Documentation

◆ operator!=()

bool FWeArtTexture::operator!= ( const FWeArtTexture other) const
inline

Inequality operator for comparing two texture objects.

Parameters
otherThe other texture object to compare.
Returns
True if the two texture objects are not equal, false otherwise.

◆ operator==()

bool FWeArtTexture::operator== ( const FWeArtTexture other) const
inline

Equality operator for comparing two texture objects.

Parameters
otherThe other texture object to compare.
Returns
True if the two texture objects are equal, false otherwise.

Member Data Documentation

◆ active

bool FWeArtTexture::active

Whether the texture is active.

◆ isForcedTextureVelocity

bool FWeArtTexture::isForcedTextureVelocity = false

Whether the texture velocity is forced.

◆ textureType

TextureType FWeArtTexture::textureType

The type of texture.

◆ textureVelocity

float FWeArtTexture::textureVelocity = 0.0f

◆ volume

float FWeArtTexture::volume

The volume of the texture.


The documentation for this struct was generated from the following file: