Texture information to be applied to an effect.
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#include <WeArtTexture.h>
Texture information to be applied to an effect.
◆ FWeArtTexture()
FWeArtTexture::FWeArtTexture |
( |
| ) |
|
|
inline |
Default constructor initializes texture with default values.
◆ operator!=()
bool FWeArtTexture::operator!= |
( |
const FWeArtTexture & |
other | ) |
const |
|
inline |
Inequality operator for comparing two texture objects.
- Parameters
-
other | The other texture object to compare. |
- Returns
- True if the two texture objects are not equal, false otherwise.
◆ operator==()
bool FWeArtTexture::operator== |
( |
const FWeArtTexture & |
other | ) |
const |
|
inline |
Equality operator for comparing two texture objects.
- Parameters
-
other | The other texture object to compare. |
- Returns
- True if the two texture objects are equal, false otherwise.
◆ active
bool FWeArtTexture::active |
Whether the texture is active.
◆ isForcedTextureVelocity
bool FWeArtTexture::isForcedTextureVelocity = false |
Whether the texture velocity is forced.
◆ textureType
◆ textureVelocity
float FWeArtTexture::textureVelocity = 0.0f |
◆ volume
float FWeArtTexture::volume |
The volume of the texture.
The documentation for this struct was generated from the following file: