Unreal SDK  v1.2.0
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Z_Construct_UClass_UWeArtHandController_Statics Struct Reference

Static Public Attributes

static UObject *(*const DependentSingletons [])()
 
static const FClassFunctionLinkInfo FuncInfo []
 
static const UE4CodeGen_Private::FBytePropertyParams NewProp_EHandSide = { "EHandSide", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, EHandSide), Z_Construct_UEnum_WEARTPlugin_EHandSide, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_EHandSide_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_EHandSide_MetaData)) }
 
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_GrabbedObject = { "GrabbedObject", nullptr, (EPropertyFlags)0x0010000000000014, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, GrabbedObject), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_GrabbedObject_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_GrabbedObject_MetaData)) }
 
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_TouchedObject = { "TouchedObject", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, TouchedObject), Z_Construct_UClass_UWeArtTouchableObject_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObject_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObject_MetaData)) }
 
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_TouchedObjectByThumb = { "TouchedObjectByThumb", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, TouchedObjectByThumb), Z_Construct_UClass_UWeArtTouchableObject_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByThumb_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByThumb_MetaData)) }
 
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_TouchedObjectByIndex = { "TouchedObjectByIndex", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, TouchedObjectByIndex), Z_Construct_UClass_UWeArtTouchableObject_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByIndex_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByIndex_MetaData)) }
 
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_TouchedObjectByMiddle = { "TouchedObjectByMiddle", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, TouchedObjectByMiddle), Z_Construct_UClass_UWeArtTouchableObject_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByMiddle_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByMiddle_MetaData)) }
 
static const UE4CodeGen_Private::FStructPropertyParams NewProp_IndexState = { "IndexState", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, IndexState), Z_Construct_UScriptStruct_FUFingerState, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_IndexState_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_IndexState_MetaData)) }
 
static const UE4CodeGen_Private::FStructPropertyParams NewProp_MiddleState = { "MiddleState", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, MiddleState), Z_Construct_UScriptStruct_FUFingerState, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_MiddleState_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_MiddleState_MetaData)) }
 
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ThumbState = { "ThumbState", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, ThumbState), Z_Construct_UScriptStruct_FUFingerState, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_ThumbState_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_ThumbState_MetaData)) }
 
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers []
 
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo
 
static const UE4CodeGen_Private::FClassParams ClassParams
 

Member Data Documentation

◆ ClassParams

const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UWeArtHandController_Statics::ClassParams
static
Initial value:
= {
&UWeArtHandController::StaticClass,
"Engine",
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0x00B000A4u,
}
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers[]
Definition: WeArtHandController.gen.cpp:222
static const FClassFunctionLinkInfo FuncInfo[]
Definition: WeArtHandController.gen.cpp:182
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo
Definition: WeArtHandController.gen.cpp:223
static UObject *(*const DependentSingletons[])()
Definition: WeArtHandController.gen.cpp:181

◆ DependentSingletons

UObject *(*const Z_Construct_UClass_UWeArtHandController_Statics::DependentSingletons[])()
static

◆ FuncInfo

const FClassFunctionLinkInfo Z_Construct_UClass_UWeArtHandController_Statics::FuncInfo
static
Initial value:
= {
}
UFunction * Z_Construct_UFunction_UWeArtHandController_Init()
Definition: WeArtHandController.gen.cpp:166
WEARTPLUGIN_API UFunction * Z_Construct_UDelegateFunction_UWeArtHandController_OnGrabbed__DelegateSignature()
Definition: WeArtHandController.gen.cpp:43

◆ NewProp_EHandSide

const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UWeArtHandController_Statics::NewProp_EHandSide = { "EHandSide", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, EHandSide), Z_Construct_UEnum_WEARTPlugin_EHandSide, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_EHandSide_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_EHandSide_MetaData)) }
static

◆ NewProp_GrabbedObject

const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWeArtHandController_Statics::NewProp_GrabbedObject = { "GrabbedObject", nullptr, (EPropertyFlags)0x0010000000000014, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, GrabbedObject), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_GrabbedObject_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_GrabbedObject_MetaData)) }
static

◆ NewProp_IndexState

const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeArtHandController_Statics::NewProp_IndexState = { "IndexState", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, IndexState), Z_Construct_UScriptStruct_FUFingerState, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_IndexState_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_IndexState_MetaData)) }
static

◆ NewProp_MiddleState

const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeArtHandController_Statics::NewProp_MiddleState = { "MiddleState", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, MiddleState), Z_Construct_UScriptStruct_FUFingerState, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_MiddleState_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_MiddleState_MetaData)) }
static

◆ NewProp_ThumbState

const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeArtHandController_Statics::NewProp_ThumbState = { "ThumbState", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, ThumbState), Z_Construct_UScriptStruct_FUFingerState, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_ThumbState_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_ThumbState_MetaData)) }
static

◆ NewProp_TouchedObject

const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObject = { "TouchedObject", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, TouchedObject), Z_Construct_UClass_UWeArtTouchableObject_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObject_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObject_MetaData)) }
static

◆ NewProp_TouchedObjectByIndex

const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByIndex = { "TouchedObjectByIndex", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, TouchedObjectByIndex), Z_Construct_UClass_UWeArtTouchableObject_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByIndex_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByIndex_MetaData)) }
static

◆ NewProp_TouchedObjectByMiddle

const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByMiddle = { "TouchedObjectByMiddle", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, TouchedObjectByMiddle), Z_Construct_UClass_UWeArtTouchableObject_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByMiddle_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByMiddle_MetaData)) }
static

◆ NewProp_TouchedObjectByThumb

const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByThumb = { "TouchedObjectByThumb", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHandController, TouchedObjectByThumb), Z_Construct_UClass_UWeArtTouchableObject_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByThumb_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObjectByThumb_MetaData)) }
static

◆ PropPointers

const UE4CodeGen_Private::FPropertyParamsBase *const Z_Construct_UClass_UWeArtHandController_Statics::PropPointers
static
Initial value:
= {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHandController_Statics::NewProp_EHandSide,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHandController_Statics::NewProp_GrabbedObject,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHandController_Statics::NewProp_TouchedObject,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHandController_Statics::NewProp_IndexState,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHandController_Statics::NewProp_MiddleState,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHandController_Statics::NewProp_ThumbState,
}
static const UE4CodeGen_Private::FBytePropertyParams NewProp_EHandSide
Definition: WeArtHandController.gen.cpp:189
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_TouchedObjectByIndex
Definition: WeArtHandController.gen.cpp:205
static const UE4CodeGen_Private::FStructPropertyParams NewProp_MiddleState
Definition: WeArtHandController.gen.cpp:217
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_TouchedObjectByThumb
Definition: WeArtHandController.gen.cpp:201
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_TouchedObject
Definition: WeArtHandController.gen.cpp:197
static const UE4CodeGen_Private::FStructPropertyParams NewProp_IndexState
Definition: WeArtHandController.gen.cpp:213
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_GrabbedObject
Definition: WeArtHandController.gen.cpp:193
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ThumbState
Definition: WeArtHandController.gen.cpp:221
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_TouchedObjectByMiddle
Definition: WeArtHandController.gen.cpp:209

◆ StaticCppClassTypeInfo

const FCppClassTypeInfoStatic Z_Construct_UClass_UWeArtHandController_Statics::StaticCppClassTypeInfo
static
Initial value:
= {
TCppClassTypeTraits<UWeArtHandController>::IsAbstract,
}

The documentation for this struct was generated from the following file: