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static UObject *(*const | DependentSingletons [])() |
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static const UE4CodeGen_Private::FIntPropertyParams | NewProp_handSideFlag = { "handSideFlag", nullptr, (EPropertyFlags)0x0020080000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, handSideFlag), METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_handSideFlag_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_handSideFlag_MetaData)) } |
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static const UE4CodeGen_Private::FIntPropertyParams | NewProp_actuationPointFlag = { "actuationPointFlag", nullptr, (EPropertyFlags)0x0020080000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, actuationPointFlag), METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_actuationPointFlag_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_actuationPointFlag_MetaData)) } |
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static const UE4CodeGen_Private::FStructPropertyParams | NewProp_weArtTemperature = { "weArtTemperature", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, weArtTemperature), Z_Construct_UScriptStruct_FWeArtTemperature, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTemperature_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTemperature_MetaData)) } |
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static const UE4CodeGen_Private::FStructPropertyParams | NewProp_weArtForce = { "weArtForce", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, weArtForce), Z_Construct_UScriptStruct_FWeArtForce, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtForce_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtForce_MetaData)) } |
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static const UE4CodeGen_Private::FStructPropertyParams | NewProp_weArtTexture = { "weArtTexture", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, weArtTexture), Z_Construct_UScriptStruct_FWeArtTexture, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTexture_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTexture_MetaData)) } |
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static const UE4CodeGen_Private::FBoolPropertyParams | NewProp_Touched = { "Touched", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UWeArtHapticObject), &Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_SetBit, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_MetaData)) } |
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static const UE4CodeGen_Private::FPropertyParamsBase *const | PropPointers [] |
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static const FCppClassTypeInfoStatic | StaticCppClassTypeInfo |
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static const UE4CodeGen_Private::FClassParams | ClassParams |
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