Unreal SDK  v1.2.0
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Z_Construct_UClass_UWeArtHapticObject_Statics Struct Reference

Static Public Member Functions

static void NewProp_Touched_SetBit (void *Obj)
 

Static Public Attributes

static UObject *(*const DependentSingletons [])()
 
static const UE4CodeGen_Private::FIntPropertyParams NewProp_handSideFlag = { "handSideFlag", nullptr, (EPropertyFlags)0x0020080000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, handSideFlag), METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_handSideFlag_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_handSideFlag_MetaData)) }
 
static const UE4CodeGen_Private::FIntPropertyParams NewProp_actuationPointFlag = { "actuationPointFlag", nullptr, (EPropertyFlags)0x0020080000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, actuationPointFlag), METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_actuationPointFlag_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_actuationPointFlag_MetaData)) }
 
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtTemperature = { "weArtTemperature", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, weArtTemperature), Z_Construct_UScriptStruct_FWeArtTemperature, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTemperature_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTemperature_MetaData)) }
 
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtForce = { "weArtForce", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, weArtForce), Z_Construct_UScriptStruct_FWeArtForce, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtForce_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtForce_MetaData)) }
 
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtTexture = { "weArtTexture", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, weArtTexture), Z_Construct_UScriptStruct_FWeArtTexture, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTexture_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTexture_MetaData)) }
 
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Touched = { "Touched", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UWeArtHapticObject), &Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_SetBit, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_MetaData)) }
 
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers []
 
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo
 
static const UE4CodeGen_Private::FClassParams ClassParams
 

Member Function Documentation

◆ NewProp_Touched_SetBit()

void Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_SetBit ( void *  Obj)
static

Member Data Documentation

◆ ClassParams

const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UWeArtHapticObject_Statics::ClassParams
static
Initial value:
= {
&UWeArtHapticObject::StaticClass,
"Engine",
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0x00B000A4u,
}
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers[]
Definition: WeArtHapticObject.gen.cpp:62
static UObject *(*const DependentSingletons[])()
Definition: WeArtHapticObject.gen.cpp:33
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo
Definition: WeArtHapticObject.gen.cpp:63

◆ DependentSingletons

UObject *(*const Z_Construct_UClass_UWeArtHapticObject_Statics::DependentSingletons[])()
static

◆ NewProp_actuationPointFlag

const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_actuationPointFlag = { "actuationPointFlag", nullptr, (EPropertyFlags)0x0020080000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, actuationPointFlag), METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_actuationPointFlag_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_actuationPointFlag_MetaData)) }
static

◆ NewProp_handSideFlag

const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_handSideFlag = { "handSideFlag", nullptr, (EPropertyFlags)0x0020080000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, handSideFlag), METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_handSideFlag_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_handSideFlag_MetaData)) }
static

◆ NewProp_Touched

const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched = { "Touched", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UWeArtHapticObject), &Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_SetBit, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched_MetaData)) }
static

◆ NewProp_weArtForce

const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtForce = { "weArtForce", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, weArtForce), Z_Construct_UScriptStruct_FWeArtForce, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtForce_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtForce_MetaData)) }
static

◆ NewProp_weArtTemperature

const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTemperature = { "weArtTemperature", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, weArtTemperature), Z_Construct_UScriptStruct_FWeArtTemperature, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTemperature_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTemperature_MetaData)) }
static

◆ NewProp_weArtTexture

const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTexture = { "weArtTexture", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtHapticObject, weArtTexture), Z_Construct_UScriptStruct_FWeArtTexture, METADATA_PARAMS(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTexture_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTexture_MetaData)) }
static

◆ PropPointers

const UE4CodeGen_Private::FPropertyParamsBase *const Z_Construct_UClass_UWeArtHapticObject_Statics::PropPointers
static
Initial value:
= {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_handSideFlag,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_actuationPointFlag,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTemperature,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtForce,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_weArtTexture,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtHapticObject_Statics::NewProp_Touched,
}
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtTemperature
Definition: WeArtHapticObject.gen.cpp:48
static const UE4CodeGen_Private::FIntPropertyParams NewProp_actuationPointFlag
Definition: WeArtHapticObject.gen.cpp:44
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtTexture
Definition: WeArtHapticObject.gen.cpp:56
static const UE4CodeGen_Private::FIntPropertyParams NewProp_handSideFlag
Definition: WeArtHapticObject.gen.cpp:40
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtForce
Definition: WeArtHapticObject.gen.cpp:52
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Touched
Definition: WeArtHapticObject.gen.cpp:61

◆ StaticCppClassTypeInfo

const FCppClassTypeInfoStatic Z_Construct_UClass_UWeArtHapticObject_Statics::StaticCppClassTypeInfo
static
Initial value:
= {
TCppClassTypeTraits<UWeArtHapticObject>::IsAbstract,
}

The documentation for this struct was generated from the following file: