Unreal SDK  v1.2.0
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Z_Construct_UClass_UWeArtTouchableObject_Statics Struct Reference

Static Public Member Functions

static void NewProp_IsGraspable_SetBit (void *Obj)
 

Static Public Attributes

static UObject *(*const DependentSingletons [])()
 
static const FClassFunctionLinkInfo FuncInfo []
 
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtTemperature = { "weArtTemperature", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtTouchableObject, weArtTemperature), Z_Construct_UScriptStruct_FWeArtTemperature, METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTemperature_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTemperature_MetaData)) }
 
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtStiffness = { "weArtStiffness", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtTouchableObject, weArtStiffness), Z_Construct_UScriptStruct_FWeArtForce, METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtStiffness_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtStiffness_MetaData)) }
 
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtTexture = { "weArtTexture", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtTouchableObject, weArtTexture), Z_Construct_UScriptStruct_FWeArtTexture, METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTexture_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTexture_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_VolumeTexture = { "VolumeTexture", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtTouchableObject, VolumeTexture), METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_VolumeTexture_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_VolumeTexture_MetaData)) }
 
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_IsGraspable = { "IsGraspable", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UWeArtTouchableObject), &Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_IsGraspable_SetBit, METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_IsGraspable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_IsGraspable_MetaData)) }
 
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers []
 
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo
 
static const UE4CodeGen_Private::FClassParams ClassParams
 

Member Function Documentation

◆ NewProp_IsGraspable_SetBit()

void Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_IsGraspable_SetBit ( void *  Obj)
static

Member Data Documentation

◆ ClassParams

const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UWeArtTouchableObject_Statics::ClassParams
static
Initial value:
= {
&UWeArtTouchableObject::StaticClass,
"Engine",
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0x00B000A4u,
}
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo
Definition: WeArtTouchableObject.gen.cpp:546
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers[]
Definition: WeArtTouchableObject.gen.cpp:545
static const FClassFunctionLinkInfo FuncInfo[]
Definition: WeArtTouchableObject.gen.cpp:520
static UObject *(*const DependentSingletons[])()
Definition: WeArtTouchableObject.gen.cpp:519

◆ DependentSingletons

UObject *(*const Z_Construct_UClass_UWeArtTouchableObject_Statics::DependentSingletons[])()
static

◆ FuncInfo

const FClassFunctionLinkInfo Z_Construct_UClass_UWeArtTouchableObject_Statics::FuncInfo
static
Initial value:
= {
}
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_UpdateTextureVolume()
Definition: WeArtTouchableObject.gen.cpp:504
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_UpdateStiffness()
Definition: WeArtTouchableObject.gen.cpp:378
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_GetIsForcedVelocity()
Definition: WeArtTouchableObject.gen.cpp:151
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_UpdateIsForcedVelocity()
Definition: WeArtTouchableObject.gen.cpp:334
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_UpdateTexture()
Definition: WeArtTouchableObject.gen.cpp:469
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_GetTextureVolume()
Definition: WeArtTouchableObject.gen.cpp:294
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_GetTemperatureValue()
Definition: WeArtTouchableObject.gen.cpp:221
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_UpdateTemperature()
Definition: WeArtTouchableObject.gen.cpp:422
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_GetTextureType()
Definition: WeArtTouchableObject.gen.cpp:259
UFunction * Z_Construct_UFunction_UWeArtTouchableObject_GetStiffnessValue()
Definition: WeArtTouchableObject.gen.cpp:186

◆ NewProp_IsGraspable

const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_IsGraspable = { "IsGraspable", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UWeArtTouchableObject), &Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_IsGraspable_SetBit, METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_IsGraspable_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_IsGraspable_MetaData)) }
static

◆ NewProp_VolumeTexture

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_VolumeTexture = { "VolumeTexture", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtTouchableObject, VolumeTexture), METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_VolumeTexture_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_VolumeTexture_MetaData)) }
static

◆ NewProp_weArtStiffness

const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtStiffness = { "weArtStiffness", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtTouchableObject, weArtStiffness), Z_Construct_UScriptStruct_FWeArtForce, METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtStiffness_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtStiffness_MetaData)) }
static

◆ NewProp_weArtTemperature

const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTemperature = { "weArtTemperature", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtTouchableObject, weArtTemperature), Z_Construct_UScriptStruct_FWeArtTemperature, METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTemperature_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTemperature_MetaData)) }
static

◆ NewProp_weArtTexture

const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTexture = { "weArtTexture", nullptr, (EPropertyFlags)0x0020080000000001, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtTouchableObject, weArtTexture), Z_Construct_UScriptStruct_FWeArtTexture, METADATA_PARAMS(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTexture_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTexture_MetaData)) }
static

◆ PropPointers

const UE4CodeGen_Private::FPropertyParamsBase *const Z_Construct_UClass_UWeArtTouchableObject_Statics::PropPointers
static
Initial value:
= {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTemperature,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtStiffness,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_weArtTexture,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_VolumeTexture,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtTouchableObject_Statics::NewProp_IsGraspable,
}
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_VolumeTexture
Definition: WeArtTouchableObject.gen.cpp:539
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtTexture
Definition: WeArtTouchableObject.gen.cpp:535
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_IsGraspable
Definition: WeArtTouchableObject.gen.cpp:544
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtStiffness
Definition: WeArtTouchableObject.gen.cpp:531
static const UE4CodeGen_Private::FStructPropertyParams NewProp_weArtTemperature
Definition: WeArtTouchableObject.gen.cpp:527

◆ StaticCppClassTypeInfo

const FCppClassTypeInfoStatic Z_Construct_UClass_UWeArtTouchableObject_Statics::StaticCppClassTypeInfo
static
Initial value:
= {
TCppClassTypeTraits<UWeArtTouchableObject>::IsAbstract,
}

The documentation for this struct was generated from the following file: