4#include "CoreMinimal.h"
5#include "..\Common\WeArtFingerState.h"
7#include "Components/ActorComponent.h"
14UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
19 float graspDelay = 1.f;
21 bool bGrabRightAllowed = true;
22 bool bGrabLeftAllowed = true;
33 UFUNCTION(BlueprintCallable)
38 virtual
void BeginPlay() override;
63 virtual
void TickComponent(
float DeltaTime, ELevelTick TickType,
64 FActorComponentTickFunction* ThisTickFunction) override;
66 UFUNCTION(BlueprintCallable)
69 UFUNCTION(BlueprintCallable)
#define WEARTPLUGIN_API
Definition: Definitions.WEARTPlugin.h:26
EHandSide
Definition: WeArtCommon.h:8
Manages grasping functionality for hand controllers.
Controls hand interactions and haptic feedback.