Unreal SDK  v1.3.0
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WeArtHandAnimInstance.h
Go to the documentation of this file.
1
2#pragma once
3
4#include "CoreMinimal.h"
5#include "Animation/AnimInstance.h"
7
12UCLASS()
13class WEARTPLUGIN_API UWeArtHandAnimInstance : public UAnimInstance
14{
15 GENERATED_BODY()
16public:
18 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category="Weart/Animation/Update")
19 void UpdateAnimation();
21 UPROPERTY(EditAnywhere,BlueprintReadWrite, Category="Weart/Animation/")
22 AActor* HapticHand;
24 UPROPERTY(EditAnywhere,BlueprintReadWrite, Category="Weart/Animation/")
25 float IndexFingerAlpha;
27 UPROPERTY(EditAnywhere,BlueprintReadWrite, Category="Weart/Animation/")
28 float MiddleFingerAlpha;
30 UPROPERTY(EditAnywhere,BlueprintReadWrite, Category="Weart/Animation/")
31 float ThumbFingerAlpha;
33 UPROPERTY(EditAnywhere,BlueprintReadWrite, Category="Weart/Animation/")
34 float ThumbFingerAbductionAlpha;
35};
#define WEARTPLUGIN_API
Definition: Definitions.WEARTPlugin.h:26
Animates hand movements for haptic feedback.
Definition: WeArtHandAnimInstance.h:14