3#include "CoreMinimal.h"
16 UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (InlineEditConditionToggle))
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (DisplayName = "Value", EditCondition = "active", ClampMin = "0.0", ClampMax = "1.0"))
32 return (active == other.
active && value == other.
value);
41 return (active != other.
active || value != other.
value);
#define WEARTPLUGIN_API
Definition: Definitions.WEARTPlugin.h:26
Definition: WeArtCommon.h:179
Temperature value to be applied to an effect.
Definition: WeArtTemperature.h:11
bool operator!=(const FWeArtTemperature &other) const
Inequality operator for comparing two temperature objects.
Definition: WeArtTemperature.h:40
float value
Definition: WeArtTemperature.h:21
bool active
Definition: WeArtTemperature.h:17
bool operator==(const FWeArtTemperature &other) const
Equality operator for comparing two temperature objects.
Definition: WeArtTemperature.h:31