Unreal SDK
v1.3.0
|
#include "WeArtVirtualHand.h"
Functions | |
ECollisionResponse | GetResponseToHand (USkeletalMeshComponent *PhysicalHand, AActor *Source) |
ECollisionResponse GetResponseToHand | ( | USkeletalMeshComponent * | PhysicalHand, |
AActor * | Source | ||
) |