Unreal SDK  v1.3.0
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FWeArtContactPoint Class Reference

#include <WeArtContactPoint.h>

Public Member Functions

float GetMinClosure () const
 
void SetMinClosure (float MinClosure)
 
float GetMinAbduction () const
 
void SetMinAbduction (float MinAbduction)
 
float GetContactAbduction () const
 
void SetContactAbduction (float ContactAbductionRef)
 
bool IsObjectInRadius () const
 
void SetObjectInRadius (bool bObjectInRadius)
 
float GetContactClosure () const
 
void SetContactClosure (float ContactClosureRef)
 
UWeArtTouchableObject * GetTouchedObject () const
 
void SetTouchedObject (UWeArtTouchableObject *TouchedObjectRef)
 
FString GetContactSocketName () const
 
FVector GetContactNormal () const
 
void SetContactNormal (const FVector &ContactNormal)
 
FVector GetContactLocation () const
 
void SetContactLocation (const FVector &ContactLocation)
 
bool IsContacted () const
 
 FWeArtContactPoint (WeArtContactPointType ContactPointType, WeArtFingerType FingerType, FString ContactSocketNameRef, bool bIsContacted)
 
 FWeArtContactPoint (WeArtContactPointType ContactPointType, WeArtFingerType FingerType, FVector Location, FVector ContactNormalRef, bool bIsContacted)
 
 FWeArtContactPoint ()
 
WeArtContactPointType GetContactPointType () const
 
void SetContactPointType (WeArtContactPointType ContactPointType)
 
WeArtFingerType GetFingerType () const
 
void SetFingerType (WeArtFingerType FingerType)
 
void SetIsContacted (bool bIsContacted)
 

Constructor & Destructor Documentation

◆ FWeArtContactPoint() [1/3]

FWeArtContactPoint::FWeArtContactPoint ( WeArtContactPointType  ContactPointType,
WeArtFingerType  FingerType,
FString  ContactSocketNameRef,
bool  bIsContacted 
)

◆ FWeArtContactPoint() [2/3]

FWeArtContactPoint::FWeArtContactPoint ( WeArtContactPointType  ContactPointType,
WeArtFingerType  FingerType,
FVector  Location,
FVector  ContactNormalRef,
bool  bIsContacted 
)

◆ FWeArtContactPoint() [3/3]

FWeArtContactPoint::FWeArtContactPoint ( )

Member Function Documentation

◆ GetContactAbduction()

float FWeArtContactPoint::GetContactAbduction ( ) const

◆ GetContactClosure()

float FWeArtContactPoint::GetContactClosure ( ) const

◆ GetContactLocation()

FVector FWeArtContactPoint::GetContactLocation ( ) const

◆ GetContactNormal()

FVector FWeArtContactPoint::GetContactNormal ( ) const

◆ GetContactPointType()

WeArtContactPointType FWeArtContactPoint::GetContactPointType ( ) const

◆ GetContactSocketName()

FString FWeArtContactPoint::GetContactSocketName ( ) const

◆ GetFingerType()

WeArtFingerType FWeArtContactPoint::GetFingerType ( ) const

◆ GetMinAbduction()

float FWeArtContactPoint::GetMinAbduction ( ) const

◆ GetMinClosure()

float FWeArtContactPoint::GetMinClosure ( ) const

◆ GetTouchedObject()

UWeArtTouchableObject * FWeArtContactPoint::GetTouchedObject ( ) const

◆ IsContacted()

bool FWeArtContactPoint::IsContacted ( ) const

◆ IsObjectInRadius()

bool FWeArtContactPoint::IsObjectInRadius ( ) const

◆ SetContactAbduction()

void FWeArtContactPoint::SetContactAbduction ( float  ContactAbductionRef)

◆ SetContactClosure()

void FWeArtContactPoint::SetContactClosure ( float  ContactClosureRef)

◆ SetContactLocation()

void FWeArtContactPoint::SetContactLocation ( const FVector &  ContactLocation)

◆ SetContactNormal()

void FWeArtContactPoint::SetContactNormal ( const FVector &  ContactNormal)

◆ SetContactPointType()

void FWeArtContactPoint::SetContactPointType ( WeArtContactPointType  ContactPointType)

◆ SetFingerType()

void FWeArtContactPoint::SetFingerType ( WeArtFingerType  FingerType)

◆ SetIsContacted()

void FWeArtContactPoint::SetIsContacted ( bool  bIsContacted)

◆ SetMinAbduction()

void FWeArtContactPoint::SetMinAbduction ( float  MinAbduction)

◆ SetMinClosure()

void FWeArtContactPoint::SetMinClosure ( float  MinClosure)

◆ SetObjectInRadius()

void FWeArtContactPoint::SetObjectInRadius ( bool  bObjectInRadius)

◆ SetTouchedObject()

void FWeArtContactPoint::SetTouchedObject ( UWeArtTouchableObject *  TouchedObjectRef)

The documentation for this class was generated from the following files: