Unreal SDK
v1.3.0
|
Represents a connected device in the middleware. More...
#include <WeArtStatusTracker.h>
Public Attributes | |
FString | macAddress = "" |
TEnumAsByte< EHandSide > | handSide = EHandSide::Left |
Represents a connected device in the middleware.
TEnumAsByte<EHandSide> FMiddlewareConnectedDevice::handSide = EHandSide::Left |
FString FMiddlewareConnectedDevice::macAddress = "" |