Unreal SDK  v1.3.0
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FMiddlewareConnectedDevice Struct Reference

Represents a connected device in the middleware. More...

#include <WeArtStatusTracker.h>

Public Attributes

FString macAddress = ""
 
TEnumAsByte< EHandSidehandSide = EHandSide::Left
 

Detailed Description

Represents a connected device in the middleware.

Member Data Documentation

◆ handSide

TEnumAsByte<EHandSide> FMiddlewareConnectedDevice::handSide = EHandSide::Left

◆ macAddress

FString FMiddlewareConnectedDevice::macAddress = ""

The documentation for this struct was generated from the following file: