◆ HandType
◆ CalibrationAborted()
void CalibrationManager.CalibrationAborted |
( |
string |
reason | ) |
|
|
inline |
◆ CalibrationCompleted()
void CalibrationManager.CalibrationCompleted |
( |
HandSide |
hand | ) |
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|
inline |
◆ ForceEnableHaptics()
void CalibrationManager.ForceEnableHaptics |
( |
| ) |
|
|
inline |
If you using Calibration, you need to force on the haptic by this function.
◆ ResetCalibration()
void CalibrationManager.ResetCalibration |
( |
| ) |
|
|
inline |
◆ ValidateProcess()
void CalibrationManager.ValidateProcess |
( |
HandSide |
hand | ) |
|
|
inline |
◆ dominantHand
HandType CalibrationManager.dominantHand |
◆ maxHands
int CalibrationManager.maxHands = 1 |
◆ OnInitialized
System.Action CalibrationManager.OnInitialized = delegate { } |
◆ IsAligned
bool CalibrationManager.IsAligned |
|
get |
The documentation for this class was generated from the following file: