Unity SDK  v1.2.0
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CalibrationManager Class Reference
Inheritance diagram for CalibrationManager:
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Classes

class  AudioEvents
 

Public Types

enum  HandType { Right , Left }
 

Public Member Functions

void ResetCalibration ()
 
void ValidateProcess (HandSide hand)
 
void CalibrationCompleted (HandSide hand)
 
void CalibrationAborted (string reason)
 
void ForceEnableHaptics ()
 If you using Calibration, you need to force on the haptic by this function.
 

Public Attributes

System.Action OnInitialized = delegate { }
 
int maxHands = 1
 
HandType dominantHand
 

Properties

bool IsAligned [get]
 

Member Enumeration Documentation

◆ HandType

Enumerator
Right 
Left 

Member Function Documentation

◆ CalibrationAborted()

void CalibrationManager.CalibrationAborted ( string  reason)
inline

◆ CalibrationCompleted()

void CalibrationManager.CalibrationCompleted ( HandSide  hand)
inline

◆ ForceEnableHaptics()

void CalibrationManager.ForceEnableHaptics ( )
inline

If you using Calibration, you need to force on the haptic by this function.

◆ ResetCalibration()

void CalibrationManager.ResetCalibration ( )
inline

◆ ValidateProcess()

void CalibrationManager.ValidateProcess ( HandSide  hand)
inline

Member Data Documentation

◆ dominantHand

HandType CalibrationManager.dominantHand

◆ maxHands

int CalibrationManager.maxHands = 1

◆ OnInitialized

System.Action CalibrationManager.OnInitialized = delegate { }

Property Documentation

◆ IsAligned

bool CalibrationManager.IsAligned
get

The documentation for this class was generated from the following file: