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bool | IsValid () |
| Check if audiosource exist in the contest.
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void | Play (AudioClip clip) |
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◆ IsValid()
bool CalibrationManager.AudioEvents.IsValid |
( |
| ) |
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inline |
Check if audiosource exist in the contest.
- Returns
◆ Play()
void CalibrationManager.AudioEvents.Play |
( |
AudioClip |
clip | ) |
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inline |
◆ onFailed
AudioClip CalibrationManager.AudioEvents.onFailed |
◆ onStart
AudioClip CalibrationManager.AudioEvents.onStart |
◆ onSuccess
AudioClip CalibrationManager.AudioEvents.onSuccess |
◆ source
AudioSource CalibrationManager.AudioEvents.source |
The documentation for this class was generated from the following file: