Unity SDK  v1.2.0
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WeArt.Components.WeArtThimbleTrackingObject Class Reference

This component receives and exposes tracking data from the hardware. More...

Inheritance diagram for WeArt.Components.WeArtThimbleTrackingObject:
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Properties

WeArtTouchableObject TouchableObject [get, set]
 Check the touchable object that was grasped.
 
bool IsGrasping [get, set]
 Check if the finger is grasping.
 
float SafeUnblockSeconds [get, set]
 Smooth transition frames after unlock.
 
float BlockedClosureValue [get, set]
 The value where the finger stopped.
 
bool IsBlocked [get, set]
 Is the finger blocked by an object.
 
HandSide HandSide [get, set]
 The hand side of the thimble.
 
ActuationPoint ActuationPoint [get, set]
 The actuation point of the thimble.
 
Closure Closure [get]
 The closure measure received from the hardware.
 
Abduction Abduction [get]
 The abduction measure received from the hardware (if any)
 

Detailed Description

This component receives and exposes tracking data from the hardware.

Property Documentation

◆ Abduction

Abduction WeArt.Components.WeArtThimbleTrackingObject.Abduction
get

The abduction measure received from the hardware (if any)

◆ ActuationPoint

ActuationPoint WeArt.Components.WeArtThimbleTrackingObject.ActuationPoint
getset

The actuation point of the thimble.

◆ BlockedClosureValue

float WeArt.Components.WeArtThimbleTrackingObject.BlockedClosureValue
getset

The value where the finger stopped.

◆ Closure

Closure WeArt.Components.WeArtThimbleTrackingObject.Closure
get

The closure measure received from the hardware.

◆ HandSide

HandSide WeArt.Components.WeArtThimbleTrackingObject.HandSide
getset

The hand side of the thimble.

◆ IsBlocked

bool WeArt.Components.WeArtThimbleTrackingObject.IsBlocked
getset

Is the finger blocked by an object.

◆ IsGrasping

bool WeArt.Components.WeArtThimbleTrackingObject.IsGrasping
getset

Check if the finger is grasping.

◆ SafeUnblockSeconds

float WeArt.Components.WeArtThimbleTrackingObject.SafeUnblockSeconds
getset

Smooth transition frames after unlock.

◆ TouchableObject

WeArtTouchableObject WeArt.Components.WeArtThimbleTrackingObject.TouchableObject
getset

Check the touchable object that was grasped.


The documentation for this class was generated from the following file: