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class | DrawLineRender |
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struct | MiddlewareStatusData |
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class | WeArtController |
| This component wraps and exposes the network client that communicates with the hardware middleware. Use the Instance singleton property to retrieve the instance. More...
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class | WeArtDeviceTrackingObject |
| This component can be used to follow a specified spatially tracked transform. Add it to the root object of your avatar virtual hand. Make sure to specify the right spatial offset between the tracked object and the WeArt device. More...
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class | WeArtGraspPose |
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class | WeArtHandController |
| This component is able to animate a virtual hand using closure data coming from a set of WeArtThimbleTrackingObject components. More...
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class | WeArtHapticObject |
| This component controls the haptic actuators of one or more hardware thimbles. The haptic control can be issued: 1) Manually from the Unity inspector 2) When a WeArtTouchableObject collides with this object 3) On custom haptic effects added or removed 4) On direct value set, through the public properties. More...
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class | WeArtStatusTracker |
| Receives and notifies of middleware and connected devices status changes. More...
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class | WeArtThimbleSensorObject |
| This components receives and exposes raw sensors data from the thimble hardware. More...
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class | WeArtThimbleTrackingObject |
| This component receives and exposes tracking data from the hardware. More...
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class | WeArtTouchableObject |
| Use this component to add haptic properties to an object. These properties will create an haptic effect on WeArtHapticObjects on collision (both objects need to have physical components such as a Rigidbody and at least one Collider. More...
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class | WeArtTouchEffect |
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class | WeArtTrackingCalibration |
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