Unity SDK  v1.2.0
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CalibrationManager Class Reference
Inheritance diagram for CalibrationManager:
[legend]

Classes

class  AudioEvents
 

Public Types

enum  HandType { Left = 0 , Right = 1 }
 

Public Member Functions

void ResetCalibration ()
 
void ValidateProcess (HandSide hand)
 
void CalibrationCompleted (HandSide hand)
 
void CalibrationAborted (string reason)
 
void ForceEnableHaptics ()
 If you using Calibration, you need to force on the haptic by this function.
 
void SetHandDominationData (int handQuantity, HandType dominantHandType=HandType.Right)
 Sets data of connected devices and dominated hand side if device is only one.
 

Public Attributes

System.Action OnInitialized = delegate { }
 

Properties

bool IsAligned [get]
 

Member Enumeration Documentation

◆ HandType

Enumerator
Left 
Right 

Member Function Documentation

◆ CalibrationAborted()

void CalibrationManager.CalibrationAborted ( string  reason)
inline

◆ CalibrationCompleted()

void CalibrationManager.CalibrationCompleted ( HandSide  hand)
inline

◆ ForceEnableHaptics()

void CalibrationManager.ForceEnableHaptics ( )
inline

If you using Calibration, you need to force on the haptic by this function.

◆ ResetCalibration()

void CalibrationManager.ResetCalibration ( )
inline

◆ SetHandDominationData()

void CalibrationManager.SetHandDominationData ( int  handQuantity,
HandType  dominantHandType = HandType::Right 
)
inline

Sets data of connected devices and dominated hand side if device is only one.

Parameters
handQuantity
dominantHandType

◆ ValidateProcess()

void CalibrationManager.ValidateProcess ( HandSide  hand)
inline

Member Data Documentation

◆ OnInitialized

System.Action CalibrationManager.OnInitialized = delegate { }

Property Documentation

◆ IsAligned

bool CalibrationManager.IsAligned
get

The documentation for this class was generated from the following file: