Unity SDK  v1.2.0
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CalibrationManager.AudioEvents Class Reference

Public Member Functions

bool IsValid ()
 Check if audiosource exist in the contest.
 
void Play (AudioClip clip)
 

Public Attributes

AudioClip onStart
 
AudioClip onFailed
 
AudioClip onSuccess
 
AudioSource source
 

Member Function Documentation

◆ IsValid()

bool CalibrationManager.AudioEvents.IsValid ( )
inline

Check if audiosource exist in the contest.

Returns

◆ Play()

void CalibrationManager.AudioEvents.Play ( AudioClip  clip)
inline

Member Data Documentation

◆ onFailed

AudioClip CalibrationManager.AudioEvents.onFailed

◆ onStart

AudioClip CalibrationManager.AudioEvents.onStart

◆ onSuccess

AudioClip CalibrationManager.AudioEvents.onSuccess

◆ source

AudioSource CalibrationManager.AudioEvents.source

The documentation for this class was generated from the following file: