#include <vector>
#include <string>
Go to the source code of this file.
|
enum | HandSide { Left = 1 << 0 UMETA(DisplayName = "Left")
, Right = 1 << 1 UMETA(DisplayName = "Right")
} |
|
enum | ActuationPoint { Thumb = 1 << 0 UMETA(DisplayName = "Thumb")
, Index = 1 << 1 UMETA(DisplayName = "Index")
, Middle = 1 << 2 UMETA(DisplayName = "Middle")
, Palm = 1 << 3 UMETA(DisplayName = "Palm")
} |
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enum class | TrackingType { DEFAULT
, WEART_HAND
} |
|
enum | HandClosingState { Open = 0
, Closing = 1
, Closed = 2
} |
|
enum | GraspingState { Grabbed = 0
, Released = 1
} |
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enum class | TextureType : uint8 {
ClickNormal = 0
, ClickSoft = 1
, DoubleClick = 2
, AluminiumFineMeshSlow = 3
,
AluminiumFineMeshFast = 4
, PlasticMeshSlow = 5
, ProfiledAluminiumMeshMedium = 6
, ProfiledAluminiumMeshFast = 7
,
RhombAluminiumMeshMedium = 8
, TextileMeshMedium = 9
, CrushedRock = 10
, VenetianGranite = 11
,
SilverOak = 12
, LaminatedWood = 13
, ProfiledRubberSlow = 14
, VelcroHooks = 15
,
VelcroLoops = 16
, PlasticFoil2 = 17
, Leather = 18
, Cotton1 = 19
,
Aluminium = 20
, DoubleSidedTape = 21
} |
|
◆ ActuationPoint
Enumerator |
---|
Thumb | |
Index | |
Middle | |
Palm | |
◆ GraspingState
Enumerator |
---|
Grabbed | |
Released | |
◆ HandClosingState
Enumerator |
---|
Open | |
Closing | |
Closed | |
◆ HandSide
◆ TextureType
Enumerator |
---|
ClickNormal | |
ClickSoft | |
DoubleClick | |
AluminiumFineMeshSlow | |
AluminiumFineMeshFast | |
PlasticMeshSlow | |
ProfiledAluminiumMeshMedium | |
ProfiledAluminiumMeshFast | |
RhombAluminiumMeshMedium | |
TextileMeshMedium | |
CrushedRock | |
VenetianGranite | |
SilverOak | |
LaminatedWood | |
ProfiledRubberSlow | |
VelcroHooks | |
VelcroLoops | |
PlasticFoil2 | |
Leather | |
Cotton1 | |
Aluminium | |
DoubleSidedTape | |
◆ TrackingType
Enumerator |
---|
DEFAULT | Deprecated, contains only closure values.
|
WEART_HAND | Tracking with closures, and abduction value for thumb.
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◆ ENUM_RANGE_BY_VALUES() [1/2]
◆ ENUM_RANGE_BY_VALUES() [2/2]