3#include "CoreMinimal.h"
5#include "WeArtForce.generated.h"
17 UPROPERTY(EditAnywhere, Meta = (InlineEditConditionToggle))
19 UPROPERTY(EditAnywhere, Meta = (DisplayName = "Value", EditCondition = "active", ClampMin = "0.0", ClampMax = "1.0"))
25 return (active == other.
active && value == other.
value);
Definition: WeArtCommon.h:71
Force value to be applied to an effect.
Definition: WeArtForce.h:11
float value
Definition: WeArtForce.h:20
bool active
Definition: WeArtForce.h:18