Unreal SDK
v1.1
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Force value to be applied to an effect. More...
#include <WeArtForce.h>
Public Member Functions | |
FWeArtForce () | |
bool | operator== (const FWeArtForce &other) |
Public Attributes | |
bool | active |
float | value |
Force value to be applied to an effect.
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inline |
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inline |
bool FWeArtForce::active |
float FWeArtForce::value |