16 UPROPERTY(EditAnywhere, Meta = (DisplayName = "
Index", EditCondition = "active", ClampMin = "0", ClampMax = "21"))
24 UPROPERTY(NoClear, Meta = (DisplayName = "Volume", EditCondition = "active", ClampMin = "0.0", ClampMax = "1.0"))
Texture information to be applied to an effect.
Definition: WeArtTexture.h:11
float volume
Definition: WeArtTexture.h:25
bool operator==(const FWeArtTexture &other) const
Definition: WeArtTexture.h:34
float textureVelocity
Definition: WeArtTexture.h:22
TextureType textureType
Definition: WeArtTexture.h:17
bool isForcedTextureVelocity
Definition: WeArtTexture.h:19
bool active
Definition: WeArtTexture.h:15