Unreal SDK  v1.1
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FWeArtTexture Struct Reference

Texture information to be applied to an effect. More...

#include <WeArtTexture.h>

Public Member Functions

 FWeArtTexture ()
 
bool operator== (const FWeArtTexture &other) const
 

Public Attributes

bool active
 
TextureType textureType
 
bool isForcedTextureVelocity = false
 
float textureVelocity = 0.0f
 
float volume
 

Detailed Description

Texture information to be applied to an effect.

Constructor & Destructor Documentation

◆ FWeArtTexture()

FWeArtTexture::FWeArtTexture ( )
inline

Member Function Documentation

◆ operator==()

bool FWeArtTexture::operator== ( const FWeArtTexture other) const
inline

Member Data Documentation

◆ active

bool FWeArtTexture::active

◆ isForcedTextureVelocity

bool FWeArtTexture::isForcedTextureVelocity = false

◆ textureType

TextureType FWeArtTexture::textureType

◆ textureVelocity

float FWeArtTexture::textureVelocity = 0.0f

◆ volume

float FWeArtTexture::volume

The documentation for this struct was generated from the following file: