Unreal SDK
v1.1
|
Texture information to be applied to an effect. More...
#include <WeArtTexture.h>
Public Member Functions | |
FWeArtTexture () | |
bool | operator== (const FWeArtTexture &other) const |
Public Attributes | |
bool | active |
TextureType | textureType |
bool | isForcedTextureVelocity = false |
float | textureVelocity = 0.0f |
float | volume |
Texture information to be applied to an effect.
|
inline |
|
inline |
bool FWeArtTexture::active |
bool FWeArtTexture::isForcedTextureVelocity = false |
TextureType FWeArtTexture::textureType |
float FWeArtTexture::textureVelocity = 0.0f |
float FWeArtTexture::volume |