#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
Go to the source code of this file.
◆ CURRENT_FILE_ID
#define CURRENT_FILE_ID WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h |
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_28_PROLOG
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_28_PROLOG |
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_ENHANCED_CONSTRUCTORS
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_ENHANCED_CONSTRUCTORS |
Value:private: \ \
public: \
Controls hand interactions and haptic feedback.
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_GENERATED_BODY
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_GENERATED_BODY |
Value:PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_PRIVATE_PROPERTY_OFFSET \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_SPARSE_DATA \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_INCLASS_NO_PURE_DECLS \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_GENERATED_BODY_LEGACY
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_GENERATED_BODY_LEGACY |
Value:PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_PRIVATE_PROPERTY_OFFSET \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_SPARSE_DATA \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_RPC_WRAPPERS \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_INCLASS \
WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_INCLASS
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_INCLASS |
Value:private: \
static void StaticRegisterNativesUWeArtHandController(); \
public: \
DECLARE_CLASS(
UWeArtHandController, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT(
"/Script/WEARTPlugin"), NO_API) \
Definition: WeArtHandController.gen.cpp:180
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_INCLASS_NO_PURE_DECLS
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_INCLASS_NO_PURE_DECLS |
Value:private: \
static void StaticRegisterNativesUWeArtHandController(); \
public: \
DECLARE_CLASS(
UWeArtHandController, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT(
"/Script/WEARTPlugin"), NO_API) \
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_PRIVATE_PROPERTY_OFFSET
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_PRIVATE_PROPERTY_OFFSET |
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_RPC_WRAPPERS
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_RPC_WRAPPERS |
Value: \
DECLARE_FUNCTION(execInit);
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_RPC_WRAPPERS_NO_PURE_DECLS
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_RPC_WRAPPERS_NO_PURE_DECLS |
Value: \
DECLARE_FUNCTION(execInit);
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_SPARSE_DATA
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_SPARSE_DATA |
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_STANDARD_CONSTRUCTORS
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_31_STANDARD_CONSTRUCTORS |
◆ WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_69_DELEGATE
#define WEART_UNREAL_TEST_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Components_WeArtHandController_h_69_DELEGATE |
Value:static inline void FOnGrabbed_DelegateWrapper(const FMulticastScriptDelegate& OnGrabbed) \
{ \
OnGrabbed.ProcessMulticastDelegate<UObject>(NULL); \
}
◆ WEARTPLUGIN_WeArtHandController_generated_h
#define WEARTPLUGIN_WeArtHandController_generated_h |
◆ StaticClass< class UWeArtHandController >()