39 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = WeArtHapticObject, meta = (Bitmask, BitmaskEnum =
EHandSide))
42 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = WeArtHapticObject, meta = (Bitmask, BitmaskEnum = EActuationPoint))
Texture information to be applied to an effect.
Definition: WeArtTexture.h:11