Unreal SDK  v1.2.0
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UWeArtVirtualHand Class Reference

An animation instance class for virtual hand animations. More...

#include <WeArtVirtualHand.h>

Inheritance diagram for UWeArtVirtualHand:
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Public Member Functions

void CheckSafeFingerClosure (WeArtFingerType Type, FUFingerState FingerState)
 Blueprint event to check safe finger closure.
 
ECollisionResponse GetCollisionChannel (USkeletalMeshComponent *Hand, AActor *Comparer)
 Gets the collision channel for the virtual hand.
 

Public Attributes

float IndexClosureLimit
 The closure limit for the index finger.
 
float MiddleClosureLimit
 The closure limit for the middle finger.
 
float ThumbClosureLimit
 The closure limit for the thumb finger.
 
float ThumbAbdctionLimit
 The abduction limit for the thumb finger.
 

Detailed Description

An animation instance class for virtual hand animations.

Member Function Documentation

◆ CheckSafeFingerClosure()

void UWeArtVirtualHand::CheckSafeFingerClosure ( WeArtFingerType  Type,
FUFingerState  FingerState 
)

Blueprint event to check safe finger closure.

Parameters
TypeThe type of finger being checked.
FingerStateThe state of the finger.

◆ GetCollisionChannel()

ECollisionResponse UWeArtVirtualHand::GetCollisionChannel ( USkeletalMeshComponent *  Hand,
AActor *  Comparer 
)

Gets the collision channel for the virtual hand.

Parameters
HandThe skeletal mesh component of the hand.
ComparerThe actor to compare collision with.
Returns
The collision response for the hand and comparer.

Member Data Documentation

◆ IndexClosureLimit

float UWeArtVirtualHand::IndexClosureLimit

The closure limit for the index finger.

◆ MiddleClosureLimit

float UWeArtVirtualHand::MiddleClosureLimit

The closure limit for the middle finger.

◆ ThumbAbdctionLimit

float UWeArtVirtualHand::ThumbAbdctionLimit

The abduction limit for the thumb finger.

◆ ThumbClosureLimit

float UWeArtVirtualHand::ThumbClosureLimit

The closure limit for the thumb finger.


The documentation for this class was generated from the following files: