Unreal SDK
v1.2.0
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Represents the status data of the middleware. More...
#include <WeArtStatusTracker.h>
Public Attributes | |
FString | timestamp = "" |
FString | status = "DISCONNECTED" |
FString | version = "" |
FString | statusCode = "" |
FString | errorDesc = "" |
bool | actuationsEnabled = false |
TArray< FMiddlewareConnectedDevice > | connectedDevices |
Represents the status data of the middleware.
bool FMiddlewareStatusData::actuationsEnabled = false |
TArray<FMiddlewareConnectedDevice> FMiddlewareStatusData::connectedDevices |
FString FMiddlewareStatusData::errorDesc = "" |
FString FMiddlewareStatusData::status = "DISCONNECTED" |
FString FMiddlewareStatusData::statusCode = "" |
FString FMiddlewareStatusData::timestamp = "" |
FString FMiddlewareStatusData::version = "" |