Unreal SDK  v1.2.0
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Z_Construct_UClass_UWeArtVirtualHand_Statics Struct Reference

Static Public Attributes

static UObject *(*const DependentSingletons [])()
 
static const FClassFunctionLinkInfo FuncInfo []
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_IndexClosureLimit = { "IndexClosureLimit", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtVirtualHand, IndexClosureLimit), METADATA_PARAMS(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_IndexClosureLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_IndexClosureLimit_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MiddleClosureLimit = { "MiddleClosureLimit", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtVirtualHand, MiddleClosureLimit), METADATA_PARAMS(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_MiddleClosureLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_MiddleClosureLimit_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ThumbClosureLimit = { "ThumbClosureLimit", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtVirtualHand, ThumbClosureLimit), METADATA_PARAMS(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbClosureLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbClosureLimit_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ThumbAbdctionLimit = { "ThumbAbdctionLimit", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtVirtualHand, ThumbAbdctionLimit), METADATA_PARAMS(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbAbdctionLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbAbdctionLimit_MetaData)) }
 
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers []
 
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo
 
static const UE4CodeGen_Private::FClassParams ClassParams
 

Member Data Documentation

◆ ClassParams

const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UWeArtVirtualHand_Statics::ClassParams
static
Initial value:
= {
&UWeArtVirtualHand::StaticClass,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0x009000A8u,
}
static UObject *(*const DependentSingletons[])()
Definition: WeArtVirtualHand.gen.cpp:144
static const FClassFunctionLinkInfo FuncInfo[]
Definition: WeArtVirtualHand.gen.cpp:145
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo
Definition: WeArtVirtualHand.gen.cpp:166
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers[]
Definition: WeArtVirtualHand.gen.cpp:165

◆ DependentSingletons

UObject *(*const Z_Construct_UClass_UWeArtVirtualHand_Statics::DependentSingletons[])()
static

◆ FuncInfo

const FClassFunctionLinkInfo Z_Construct_UClass_UWeArtVirtualHand_Statics::FuncInfo
static
Initial value:
= {
}
UFunction * Z_Construct_UFunction_UWeArtVirtualHand_CheckSafeFingerClosure()
Definition: WeArtVirtualHand.gen.cpp:79
UFunction * Z_Construct_UFunction_UWeArtVirtualHand_GetCollisionChannel()
Definition: WeArtVirtualHand.gen.cpp:129

◆ NewProp_IndexClosureLimit

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_IndexClosureLimit = { "IndexClosureLimit", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtVirtualHand, IndexClosureLimit), METADATA_PARAMS(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_IndexClosureLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_IndexClosureLimit_MetaData)) }
static

◆ NewProp_MiddleClosureLimit

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_MiddleClosureLimit = { "MiddleClosureLimit", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtVirtualHand, MiddleClosureLimit), METADATA_PARAMS(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_MiddleClosureLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_MiddleClosureLimit_MetaData)) }
static

◆ NewProp_ThumbAbdctionLimit

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbAbdctionLimit = { "ThumbAbdctionLimit", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtVirtualHand, ThumbAbdctionLimit), METADATA_PARAMS(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbAbdctionLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbAbdctionLimit_MetaData)) }
static

◆ NewProp_ThumbClosureLimit

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbClosureLimit = { "ThumbClosureLimit", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UWeArtVirtualHand, ThumbClosureLimit), METADATA_PARAMS(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbClosureLimit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbClosureLimit_MetaData)) }
static

◆ PropPointers

const UE4CodeGen_Private::FPropertyParamsBase *const Z_Construct_UClass_UWeArtVirtualHand_Statics::PropPointers
static
Initial value:
= {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_IndexClosureLimit,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_MiddleClosureLimit,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbClosureLimit,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWeArtVirtualHand_Statics::NewProp_ThumbAbdctionLimit,
}
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MiddleClosureLimit
Definition: WeArtVirtualHand.gen.cpp:156
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ThumbClosureLimit
Definition: WeArtVirtualHand.gen.cpp:160
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_IndexClosureLimit
Definition: WeArtVirtualHand.gen.cpp:152
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ThumbAbdctionLimit
Definition: WeArtVirtualHand.gen.cpp:164

◆ StaticCppClassTypeInfo

const FCppClassTypeInfoStatic Z_Construct_UClass_UWeArtVirtualHand_Statics::StaticCppClassTypeInfo
static
Initial value:
= {
TCppClassTypeTraits<UWeArtVirtualHand>::IsAbstract,
}

The documentation for this struct was generated from the following file: