Unreal SDK  v1.2.0
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Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics Struct Reference

Static Public Member Functions

static void * NewStructOps ()
 

Static Public Attributes

static const UE4CodeGen_Private::FStrPropertyParams NewProp_macAddress = { "macAddress", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMiddlewareConnectedDevice, macAddress), METADATA_PARAMS(Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_macAddress_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_macAddress_MetaData)) }
 
static const UE4CodeGen_Private::FBytePropertyParams NewProp_handSide = { "handSide", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMiddlewareConnectedDevice, handSide), Z_Construct_UEnum_WEARTPlugin_EHandSide, METADATA_PARAMS(Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_handSide_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_handSide_MetaData)) }
 
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers []
 
static const UE4CodeGen_Private::FStructParams ReturnStructParams
 

Member Function Documentation

◆ NewStructOps()

void * Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewStructOps ( )
static

Member Data Documentation

◆ NewProp_handSide

const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_handSide = { "handSide", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMiddlewareConnectedDevice, handSide), Z_Construct_UEnum_WEARTPlugin_EHandSide, METADATA_PARAMS(Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_handSide_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_handSide_MetaData)) }
static

◆ NewProp_macAddress

const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_macAddress = { "macAddress", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FMiddlewareConnectedDevice, macAddress), METADATA_PARAMS(Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_macAddress_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::NewProp_macAddress_MetaData)) }
static

◆ PropPointers

const UE4CodeGen_Private::FPropertyParamsBase *const Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::PropPointers
static
Initial value:
= {
}
static const UE4CodeGen_Private::FBytePropertyParams NewProp_handSide
Definition: WeArtStatusTracker.gen.cpp:429
static const UE4CodeGen_Private::FStrPropertyParams NewProp_macAddress
Definition: WeArtStatusTracker.gen.cpp:425

◆ ReturnStructParams

const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMiddlewareConnectedDevice_Statics::ReturnStructParams
static
Initial value:
= {
nullptr,
"MiddlewareConnectedDevice",
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
}
UPackage * Z_Construct_UPackage__Script_WEARTPlugin()
Definition: WEARTPlugin.init.gen.cpp:34
Represents a connected device in the middleware.
Definition: WeArtStatusTracker.h:53
static void * NewStructOps()
Definition: WeArtStatusTracker.gen.cpp:441
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers[]
Definition: WeArtStatusTracker.gen.cpp:430

The documentation for this struct was generated from the following file: