Unreal SDK  v1.2.0
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Z_Construct_UScriptStruct_FUFingerState_Statics Struct Reference

Static Public Member Functions

static void * NewStructOps ()
 
static void NewProp_Collided_SetBit (void *Obj)
 
static void NewProp_Allowed_SetBit (void *Obj)
 
static void NewProp_ObjectInRange_SetBit (void *Obj)
 

Static Public Attributes

static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinClosure = { "MinClosure", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MinClosure), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinClosure_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinClosure_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_CurrentClosure = { "CurrentClosure", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, CurrentClosure), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentClosure_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentClosure_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ContactClosure = { "ContactClosure", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, ContactClosure), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ContactClosure_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ContactClosure_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxAbdcation = { "MaxAbdcation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MaxAbdcation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcation_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinAbdcation = { "MinAbdcation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MinAbdcation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinAbdcation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinAbdcation_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_CurrentAbdcation = { "CurrentAbdcation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, CurrentAbdcation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentAbdcation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentAbdcation_MetaData)) }
 
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Collided = { "Collided", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FUFingerState), &Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Collided_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Collided_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Collided_MetaData)) }
 
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Allowed = { "Allowed", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FUFingerState), &Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Allowed_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Allowed_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Allowed_MetaData)) }
 
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ObjectInRange = { "ObjectInRange", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FUFingerState), &Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ObjectInRange_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ObjectInRange_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ObjectInRange_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxClosureByCalculation = { "MaxClosureByCalculation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MaxClosureByCalculation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxClosureByCalculation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxClosureByCalculation_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxAbdcationByCalculation = { "MaxAbdcationByCalculation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MaxAbdcationByCalculation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcationByCalculation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcationByCalculation_MetaData)) }
 
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers []
 
static const UE4CodeGen_Private::FStructParams ReturnStructParams
 

Member Function Documentation

◆ NewProp_Allowed_SetBit()

void Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Allowed_SetBit ( void *  Obj)
static

◆ NewProp_Collided_SetBit()

void Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Collided_SetBit ( void *  Obj)
static

◆ NewProp_ObjectInRange_SetBit()

void Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ObjectInRange_SetBit ( void *  Obj)
static

◆ NewStructOps()

void * Z_Construct_UScriptStruct_FUFingerState_Statics::NewStructOps ( )
static

Member Data Documentation

◆ NewProp_Allowed

const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Allowed = { "Allowed", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FUFingerState), &Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Allowed_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Allowed_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Allowed_MetaData)) }
static

◆ NewProp_Collided

const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Collided = { "Collided", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FUFingerState), &Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Collided_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Collided_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Collided_MetaData)) }
static

◆ NewProp_ContactClosure

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ContactClosure = { "ContactClosure", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, ContactClosure), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ContactClosure_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ContactClosure_MetaData)) }
static

◆ NewProp_CurrentAbdcation

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentAbdcation = { "CurrentAbdcation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, CurrentAbdcation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentAbdcation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentAbdcation_MetaData)) }
static

◆ NewProp_CurrentClosure

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentClosure = { "CurrentClosure", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, CurrentClosure), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentClosure_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentClosure_MetaData)) }
static

◆ NewProp_MaxAbdcation

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcation = { "MaxAbdcation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MaxAbdcation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcation_MetaData)) }
static

◆ NewProp_MaxAbdcationByCalculation

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcationByCalculation = { "MaxAbdcationByCalculation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MaxAbdcationByCalculation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcationByCalculation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcationByCalculation_MetaData)) }
static

◆ NewProp_MaxClosureByCalculation

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxClosureByCalculation = { "MaxClosureByCalculation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MaxClosureByCalculation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxClosureByCalculation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxClosureByCalculation_MetaData)) }
static

◆ NewProp_MinAbdcation

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinAbdcation = { "MinAbdcation", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MinAbdcation), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinAbdcation_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinAbdcation_MetaData)) }
static

◆ NewProp_MinClosure

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinClosure = { "MinClosure", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FUFingerState, MinClosure), METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinClosure_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinClosure_MetaData)) }
static

◆ NewProp_ObjectInRange

const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ObjectInRange = { "ObjectInRange", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FUFingerState), &Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ObjectInRange_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ObjectInRange_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ObjectInRange_MetaData)) }
static

◆ PropPointers

const UE4CodeGen_Private::FPropertyParamsBase *const Z_Construct_UScriptStruct_FUFingerState_Statics::PropPointers
static
Initial value:
= {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinClosure,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentClosure,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ContactClosure,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MaxAbdcation,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_MinAbdcation,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_CurrentAbdcation,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Collided,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_Allowed,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUFingerState_Statics::NewProp_ObjectInRange,
}
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxClosureByCalculation
Definition: WeArtFingerState.gen.cpp:89
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ObjectInRange
Definition: WeArtFingerState.gen.cpp:85
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_CurrentAbdcation
Definition: WeArtFingerState.gen.cpp:70
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinClosure
Definition: WeArtFingerState.gen.cpp:50
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxAbdcationByCalculation
Definition: WeArtFingerState.gen.cpp:93
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_CurrentClosure
Definition: WeArtFingerState.gen.cpp:54
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ContactClosure
Definition: WeArtFingerState.gen.cpp:58
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Collided
Definition: WeArtFingerState.gen.cpp:75
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Allowed
Definition: WeArtFingerState.gen.cpp:80
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxAbdcation
Definition: WeArtFingerState.gen.cpp:62
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinAbdcation
Definition: WeArtFingerState.gen.cpp:66

◆ ReturnStructParams

const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FUFingerState_Statics::ReturnStructParams
static
Initial value:
= {
nullptr,
"UFingerState",
sizeof(FUFingerState),
alignof(FUFingerState),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
}
UPackage * Z_Construct_UPackage__Script_WEARTPlugin()
Definition: WEARTPlugin.init.gen.cpp:34
Definition: WeArtFingerState.h:6
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers[]
Definition: WeArtFingerState.gen.cpp:94
static void * NewStructOps()
Definition: WeArtFingerState.gen.cpp:103

The documentation for this struct was generated from the following file: