Unreal SDK  v1.2.0
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Z_Construct_UScriptStruct_FWeArtTexture_Statics Struct Reference

Static Public Member Functions

static void * NewStructOps ()
 
static void NewProp_active_SetBit (void *Obj)
 
static void NewProp_isForcedTextureVelocity_SetBit (void *Obj)
 

Static Public Attributes

static const UE4CodeGen_Private::FBoolPropertyParams NewProp_active = { "active", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FWeArtTexture), &Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_active_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_active_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_active_MetaData)) }
 
static const UE4CodeGen_Private::FBytePropertyParams NewProp_textureType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) }
 
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_textureType = { "textureType", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FWeArtTexture, textureType), Z_Construct_UEnum_WEARTPlugin_TextureType, METADATA_PARAMS(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_textureType_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_textureType_MetaData)) }
 
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_isForcedTextureVelocity = { "isForcedTextureVelocity", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FWeArtTexture), &Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_isForcedTextureVelocity_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_isForcedTextureVelocity_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_isForcedTextureVelocity_MetaData)) }
 
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_volume = { "volume", nullptr, (EPropertyFlags)0x0010000002000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FWeArtTexture, volume), METADATA_PARAMS(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_volume_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_volume_MetaData)) }
 
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers []
 
static const UE4CodeGen_Private::FStructParams ReturnStructParams
 

Member Function Documentation

◆ NewProp_active_SetBit()

void Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_active_SetBit ( void *  Obj)
static

◆ NewProp_isForcedTextureVelocity_SetBit()

void Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_isForcedTextureVelocity_SetBit ( void *  Obj)
static

◆ NewStructOps()

void * Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewStructOps ( )
static

Member Data Documentation

◆ NewProp_active

const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_active = { "active", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FWeArtTexture), &Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_active_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_active_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_active_MetaData)) }
static

◆ NewProp_isForcedTextureVelocity

const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_isForcedTextureVelocity = { "isForcedTextureVelocity", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FWeArtTexture), &Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_isForcedTextureVelocity_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_isForcedTextureVelocity_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_isForcedTextureVelocity_MetaData)) }
static

◆ NewProp_textureType

const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_textureType = { "textureType", nullptr, (EPropertyFlags)0x0010000000000001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FWeArtTexture, textureType), Z_Construct_UEnum_WEARTPlugin_TextureType, METADATA_PARAMS(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_textureType_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_textureType_MetaData)) }
static

◆ NewProp_textureType_Underlying

const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_textureType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) }
static

◆ NewProp_volume

const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_volume = { "volume", nullptr, (EPropertyFlags)0x0010000002000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FWeArtTexture, volume), METADATA_PARAMS(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_volume_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_volume_MetaData)) }
static

◆ PropPointers

const UE4CodeGen_Private::FPropertyParamsBase *const Z_Construct_UScriptStruct_FWeArtTexture_Statics::PropPointers
static
Initial value:
= {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_active,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_textureType,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FWeArtTexture_Statics::NewProp_volume,
}
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_volume
Definition: WeArtTexture.gen.cpp:66
static const UE4CodeGen_Private::FBytePropertyParams NewProp_textureType_Underlying
Definition: WeArtTexture.gen.cpp:53
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_textureType
Definition: WeArtTexture.gen.cpp:57
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_isForcedTextureVelocity
Definition: WeArtTexture.gen.cpp:62
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_active
Definition: WeArtTexture.gen.cpp:52

◆ ReturnStructParams

const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FWeArtTexture_Statics::ReturnStructParams
static
Initial value:
= {
nullptr,
"WeArtTexture",
sizeof(FWeArtTexture),
alignof(FWeArtTexture),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
}
UPackage * Z_Construct_UPackage__Script_WEARTPlugin()
Definition: WEARTPlugin.init.gen.cpp:34
Texture information to be applied to an effect.
Definition: WeArtTexture.h:11
static void * NewStructOps()
Definition: WeArtTexture.gen.cpp:77
static const UE4CodeGen_Private::FPropertyParamsBase *const PropPointers[]
Definition: WeArtTexture.gen.cpp:67

The documentation for this struct was generated from the following file: