Unreal SDK
v1.3.0
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WeArtDebugActor.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "
WeArtDebugActor.generated.h
"
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UCLASS()
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class
WEARTPLUGIN_API
AWeArtDebugActor
: public AActor
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{
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GENERATED_BODY()
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public
:
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// Sets default values for this actor's properties
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AWeArtDebugActor
();
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UFUNCTION(BlueprintImplementableEvent,BlueprintCallable)
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void
LogText();
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UPROPERTY(BlueprintReadWrite)
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FString Text;
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protected:
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// Called when the game starts or when spawned
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virtual
void
BeginPlay() override;
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public:
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// Called every frame
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virtual
void
Tick(
float
DeltaTime) override;
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};
WEARTPLUGIN_API
#define WEARTPLUGIN_API
Definition:
Definitions.WEARTPlugin.h:26
WeArtDebugActor.generated.h
AWeArtDebugActor
Definition:
WeArtDebugActor.h:12
Source
weArtPlugin
Components
WeArtDebugActor.h
Generated by
1.9.6