Unreal SDK  v1.3.0
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WeArtDebugActor.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
7#include "GameFramework/Actor.h"
9
10UCLASS()
11class WEARTPLUGIN_API AWeArtDebugActor : public AActor
12{
13 GENERATED_BODY()
14
15public:
16 // Sets default values for this actor's properties
18 UFUNCTION(BlueprintImplementableEvent,BlueprintCallable)
19 void LogText();
20 UPROPERTY(BlueprintReadWrite)
21 FString Text;
22
23protected:
24 // Called when the game starts or when spawned
25 virtual void BeginPlay() override;
26
27public:
28 // Called every frame
29 virtual void Tick(float DeltaTime) override;
30
31};
#define WEARTPLUGIN_API
Definition: Definitions.WEARTPlugin.h:26
Definition: WeArtDebugActor.h:12