Unreal SDK  v1.3.0
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WeArtEffect.h
Go to the documentation of this file.
1#pragma once
2
3#include "WeArtTemperature.h"
4#include "WeArtForce.h"
5#include "WeArtTexture.h"
7
11 UCLASS(BlueprintType)
12class WEARTPLUGIN_API UWeArtEffect : public UObject{
13
14 GENERATED_BODY()
15public:
16 UFUNCTION(BlueprintCallable, Category = "WeArt Effects")
17 virtual FWeArtTemperature getTemperature();
18 UFUNCTION(BlueprintCallable, Category = "WeArt Effects")
19 virtual FWeArtForce getForce();
20 UFUNCTION(BlueprintCallable, Category = "WeArt Effects")
21 virtual FWeArtTexture getTexture();
22};
#define WEARTPLUGIN_API
Definition: Definitions.WEARTPlugin.h:26
A general effect function interface.
Definition: WeArtEffect.h:12
Force value to be applied to an effect.
Definition: WeArtForce.h:11
Temperature value to be applied to an effect.
Definition: WeArtTemperature.h:11
Texture information to be applied to an effect.
Definition: WeArtTexture.h:11