Unreal SDK
v1.3.0
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WeArtEffect.h
Go to the documentation of this file.
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#pragma once
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#include "
WeArtTemperature.h
"
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#include "
WeArtForce.h
"
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#include "
WeArtTexture.h
"
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#include "
WeArtEffect.generated.h
"
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UCLASS(BlueprintType)
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class
WEARTPLUGIN_API
UWeArtEffect
: public UObject{
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GENERATED_BODY()
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public
:
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UFUNCTION(BlueprintCallable, Category =
"WeArt Effects"
)
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virtual
FWeArtTemperature
getTemperature();
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UFUNCTION(BlueprintCallable, Category =
"WeArt Effects"
)
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virtual
FWeArtForce
getForce();
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UFUNCTION(BlueprintCallable, Category =
"WeArt Effects"
)
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virtual
FWeArtTexture
getTexture();
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};
WEARTPLUGIN_API
#define WEARTPLUGIN_API
Definition:
Definitions.WEARTPlugin.h:26
WeArtEffect.generated.h
WeArtForce.h
WeArtTemperature.h
WeArtTexture.h
UWeArtEffect
A general effect function interface.
Definition:
WeArtEffect.h:12
FWeArtForce
Force value to be applied to an effect.
Definition:
WeArtForce.h:11
FWeArtTemperature
Temperature value to be applied to an effect.
Definition:
WeArtTemperature.h:11
FWeArtTexture
Texture information to be applied to an effect.
Definition:
WeArtTexture.h:11
Source
weArtPlugin
Common
WeArtEffect.h
Generated by
1.9.6