Unreal SDK  v1.3.0
Loading...
Searching...
No Matches
FWeArtForce Struct Reference

Force value to be applied to an effect. More...

#include <WeArtForce.h>

Public Member Functions

 FWeArtForce ()
 
bool operator== (const FWeArtForce &other) const
 Equality operator for comparing two force objects.
 
bool operator!= (const FWeArtForce &other) const
 Inequality operator for comparing two force objects.
 

Public Attributes

bool active
 
float value
 

Detailed Description

Force value to be applied to an effect.

Constructor & Destructor Documentation

◆ FWeArtForce()

FWeArtForce::FWeArtForce ( )
inline

Default constructor initializes force as inactive with default value.

Member Function Documentation

◆ operator!=()

bool FWeArtForce::operator!= ( const FWeArtForce other) const
inline

Inequality operator for comparing two force objects.

Parameters
otherThe other force object to compare.
Returns
True if the two force objects are not equal, false otherwise.

◆ operator==()

bool FWeArtForce::operator== ( const FWeArtForce other) const
inline

Equality operator for comparing two force objects.

Parameters
otherThe other force object to compare.
Returns
True if the two force objects are equal, false otherwise.

Member Data Documentation

◆ active

bool FWeArtForce::active

◆ value

float FWeArtForce::value

The documentation for this struct was generated from the following file: