Force value to be applied to an effect.
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#include <WeArtForce.h>
Force value to be applied to an effect.
◆ FWeArtForce()
FWeArtForce::FWeArtForce |
( |
| ) |
|
|
inline |
Default constructor initializes force as inactive with default value.
◆ operator!=()
bool FWeArtForce::operator!= |
( |
const FWeArtForce & |
other | ) |
const |
|
inline |
Inequality operator for comparing two force objects.
- Parameters
-
other | The other force object to compare. |
- Returns
- True if the two force objects are not equal, false otherwise.
◆ operator==()
bool FWeArtForce::operator== |
( |
const FWeArtForce & |
other | ) |
const |
|
inline |
Equality operator for comparing two force objects.
- Parameters
-
other | The other force object to compare. |
- Returns
- True if the two force objects are equal, false otherwise.
◆ active
◆ value
The documentation for this struct was generated from the following file: